Futurecasting and Science Fiction at Intel: Video of Brian David Johnson, Futurist. |
- Futurecasting and Science Fiction at Intel: Video of Brian David Johnson, Futurist.
- CHI 2011 Workshop Program and Related Links: UI Technologies and Impact on Educational Pedagogy, Related Child-Computer Interaction Papers and Courses
- TEDTalk: Carlo Ratti, of MIT's SENSEable City Lab - Flying Pixels-Helicopters, Sensors, Actuators, 3D Reconstruction of Movement, an Interactive "Cloud", and more
Futurecasting and Science Fiction at Intel: Video of Brian David Johnson, Futurist. Posted: 03 May 2011 07:56 PM PDT "The Tomorrow Project" is an international program that explores and creates science fiction based on science fact. The project features science fiction stories, comics and short screen plays based on current research and emerging technologies and examines their affect on our future. -Intel The Tomorrow Project-Seattle RELATED Intel's Context Aware Computing- Justin Rattner, Intel Chief Technology Office Intel Developers Forum, 2010 |
Posted: 03 May 2011 04:08 PM PDT WORKSHOP PROGRAM CHI 2011 will be held at the Vancouver Convention Centre in Vancouver. The UI Technologies and Pedagogy workshop will be held on Saturday, May 7th, in the West Building, Level 1, Room 119/120. PDF versions of the following presentations can be found on the workshop's website. 9:00am – 09:05am Introduction Edward Tse and Johannes Schöning 9:05am - 10:05am Paper Session I (8 min presentation, 4 min Discussion) Chair: Yvonne Rogers Evaluating Pervasive Classrooms • Son Do-Lenh et al.: Classroom-experience evaluation: An ecological approach to evaluating pervasive technologies in classroom • Kathryn Rounding et al.: Evaluating Interfaces with Children • Dan Morris et al.: Using Machine Learning to Scaffold Artistic Creativity in Education • Tamara Polajnar et al.: Enabling Picture-based Querying and Learning with the JuSe Interface • Hamed Alavi et al.: Lantern 2.0: A Pervasive Scripting Tool •Quincy Brown et al.: Mobile Natives: Unlocking the Potential of Educational Technology 10:15am - 11:00am Coffee Break and Preparation time for short talks 11:00am - 12:10pm Paper Session II (8min presentation, 4min Discussion) Chair: Max Mühlhäuser Collaboration in Math: Fears, Myths, and Insights. • Nicola Yull et al.: Pass the iPad: Comparing collaboration on paper and screen • Veronika Irvine et al.: Math Education: A Creative Approach • Group talk: Math and Embodied Agents a.Kristina Richter et al.: Bridging Diagnosis and Learning for Mathematics Education in Classroom Setting b.Lisa Anthony et al.: Handwriting Interaction for Math Tutors: Lessons for HCI in Education c.Andrew Jensen et al.: Using Embodied Pedagogical Agents and Direct Instruction to Augment Learning for Young Children with Special Needs • Group talk: Dispelling Myths About the Next Generation Classroom a. Alex Thayer et al.: The Myth of the Paperless School: Replacing Printed Texts with E-readers b.Sharon Oviatt: Designing Digital Tools for Thinking, Adaptive Learning and Cognitive Evolution c.Alexandra Dunn et al.: Designing Classroom Technology to Meet the Needs of All • Group talk: Games, Wearables and Fun Learning. a.Christiane Moser et al.: Child-Centered Game Development b.Lizbeth Escobedo et al.: Blue's Clues: An Augmented Reality Positioning System c.Si Jung Kim et al.: Wearable Story: A Story Telling Jacket for Young Children to Improve Their Independent Physical and Learning Activities 12:10pm - 1:30pm Lunch 1:30pm - 2:30pm Paper Session III (8 min presentation, 4 min Discussion) Chair: Richard Beckwith Tangibles and Tabletops • Izdihar Jamil et al.: Communication Patterns in Collaborative Peer Learning around Interactive Table • Aura Pon et al.: Graspable Music and Vuzik: Music Learning and Creativity using an Interactive Surface • Ahmed Kharrufa et al.: Learning at interactive surfaces and designing for reflection • Cristina Sylla et al.: TOK – a Tangible Interface for Storytelling • Group talk: Tables and Tangibles a.Robert Sheehan: Constructionism, Programming and Touch Interfaces b.Orit Shaer et al.: Making the Invisible Tangible: Learning Biological Engineering in Kindergarten c.Sebastien Kubicki: Evaluation of an interactive table with tangible objects: Application with children in a classroom d.Cristina Emilia Costa et al.: I-Theatre: developing narratives skills in kindergarten children e.Wooi Boon Goh et al.: Potential Challenges in Collaborative Game Design for Inclusive Settings 2:30pm - 3:00pm Coffee Break 3:00pm - 4:00pm Breakout Discussion (What are future challenges? Next years workshop?) 4:00pm - 4:45pm Closing Keynote by Allison Druin: Mining the Imagination from Time Travel to Anti-gravity: The Future of Child-Computer Interaction "If you've ever sat with a child imagining the future of new technologies, you will undoubtedly hear about "anti-gravity machines," "peace-technologies that work by tickling people," "backpacks of the future with ice cream makers," and "time-travel-mobile-phones that when you call someone it takes you back in time." The question is how can these child-like imagined technologies lead us to real answers for the future? In my talk I will propose that "data mining" is not enough, that "mining the imagination" is critical to understanding the future. I will describe the "iChild" and the interactive, independent, international, imaginative child we need to consider designing for in the future. If we look for real change, we need to listen to children, not because they know more, but because they can help us question, explore, and push us in true directions for change." Allison Druin is an Associate Dean for Research in the iSchool at the University of Maryland and is Director of the Human-Computer Interaction Lab. For almost 14 years, she has led an intergenerational research team, where children, ages 7-11 years old partner with an interdisciplinary group of adult researchers to develop new technologies for children. With this team, she has helped to developed new digital library and storytelling tools with such partners as the U.S. National Park Service, Sesame Workshop, Nickelodeon, Nokia, UNICEF, and many others. In 2010, she received with Ben Bederson the SIGCHI Social Impact Award for her work leading the International Children's Digital Library (www.childrenslibrary.org). 4:45pm - 5:00pm Closing Remarks (All) 7:00pm Optional Workshop Dinner RELATED CHILD-COMPUTER INTERACTION SESSIONS AT CHI 2011 CHI 2011 will be offering a variety of opportunities for people interested in interaction design and technologies for children. Detailed information regarding the researchers/ presenters can be found on the IDC-SIG News/Events page. CHI2011 COURSE - Evaluating Children's Interactive Technology Monday 9th May 2011 - 16:00 Janet C Read - University of Central Lancashire Panos Markopoulos - Technical University of Eindhoven CHI2011 COURSE - New Methods for Designing for and with the iChild: Strategies for Today's Mobile, Social, and Internet Technologies Thursday 12th May 2011 - 09:00 Allison Druin - University of Maryland Jerry Fails - Montclair State University Mona Leigh Gubler - University of Maryland CHI2011 Paper Session - Engaging Youth Thursday 12th May 2011 - 11:00 Exploratory Evaluations of a Computer Game Supporting Cognitive Behavioural Therapy for Adolescents In the Mood: Engaging Teenagers in Psychotherapy Using Mobile Phones Breaking Boundaries: Strategies for Mentoring through Textile Computing Workshops Brick by Brick: Iterating Interventions to Bridge the Achievement Gap with Virtual Peers CHI2011 - Other IDC Related Papers Paper Session: Art, Music and Movement: Monday 9th May 2011 MOGCLASS: Evaluation of a Collaborative System of Mobile Devices for Classroom Music Education of Young Children MoBoogie: Creative Expression Through Whole Body Musical Interaction Paper Session: Low-cost ICT4D Tuesday 10th May 2011 Utilizing Multimedia Capabilities of Mobile Phones to Support Teaching in Schools in Rural Panama Infrastructures for low-cost laptop use in Mexican schools Paper Session: Storytelling and Perceptual Crossing Wednesday 11th May 2011 ShadowStory: Creative and Collaborative Digital Storytelling Inspired by Cultural Heritage Paper Session: Learning Practical, Appropriate, Empirically-Validated Guidelines for Designing Educational Games CHI2011 Paper Session - Families Tuesday 10th May 2011 - 11:00 Learning Patterns of Pick-ups and Drop-offs to Support Busy Family Coordination Mediated Parent-Child Contact in Work-Separated Families Hello, is Grandma there? Let's Read! StoryVisit: Family Video Chat and Connected E-Books Family Portals: Connecting Families Through A Multifamily Media Space If these topics interest you, consider making plans to attend IDC 2011! IDC 2011: The 10th International Conference on Interaction Design and Children June 19-23, University of Michigan |
Posted: 03 May 2011 02:46 PM PDT If you are interested in new interactive technologies, take 15 minutes to watch Carlo Ratti's TEDTalk about the work of MIT's SENSEable City lab: Carlo Ratti is the director of the MIT SENSEable City Lab. He's a civil engineer and architect interested in sensors, hand-held electronics and the built environments of cities, and how data generated by sensors can be used to create new interactive, artistic environments. In this March 2011 TED Talk, Ratti discusses how data from passive data sets, such as phone calls, can be harnessed to create visualizations that represent the life and interactions that take place in cities. These visualizations are made interactive through the use of sensors and human gestures. RELATED SENSEABLE Website Below are some examples of projects of the SENSEable City Lab: Flyfire "...the Flyfire project sets out to explore the capabilities of this display system by using a large number of self-organizing micro helicopters. Each helicopter contains small LEDs and acts as a smart pixel. Through precisely controlled movements, the helicopters perform elaborate and synchronized motions and form an elastic display surface for any desired scenario...The Flyfire canvas can transform itself from one shape to another or morph a two-dimensional photographic image into an articulated shape...." -info from the Flyfire website The Cloud (+atmos page) "The CLOUD proposes an entirely new form of observation deck, connecting visitors for both the whole of London and the whole of the world, immersing them in euphoric gusts of weather and digital data. Each individual footstep on the ascent to the CLOUD participates in a vast collective energy-harvesting effort. Everyone around the world can contribute to the Cloud-whether by visiting or by sponsoring and LED, helping to keep the London lamp aflame." The CLOUD website Real Time Rome Trash|Track Digital Water Pavillion |
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