Technology Information: 02/22/11

Urban Ministries of Duram's online serious game, SPENT: Can you make it through the month on $1,000.00? (via Tracy Boyer)

Urban Ministries of Duram's online serious game, SPENT: Can you make it through the month on $1,000.00? (via Tracy Boyer)


Urban Ministries of Duram's online serious game, SPENT: Can you make it through the month on $1,000.00? (via Tracy Boyer)

Posted: 22 Feb 2011 03:03 AM PST





SPENT is an online serious game that is a result of a collaboration between the ad agency McKinney and Urban Ministries of Durham, N.C.    The game was launched this month to help increase community awareness about the needs of people who have been negatively impacted by the on-going economic crisis - people who have lost jobs, the under-employed, and the homeless.   


The factoids provided in the game are based on data (see link below).  One goal for presenting this information is to help players sift through the myths they might be carrying around in their heads about poverty and the realties that many people face every day.   


The game offers players the opportunity to take on different roles, make tough decisions, and see the results of these decisions. 


The game is a call to action.




RELATED
McKinney launches Spent, an interactive game about poverty
Tracy Boyer, Innovative Interactivity, 2/21/11
Play SPENT
Sources for the data/information provided in SPENT (pdf)
Urban Ministries of Durham
McKinney
WhiteNoise | Lab (Sound Design for SPENT)
Emphathize Walt Barron, 5 Words (McKinney Blog)  2/8/11



Make It So: Interaction Design Lessons from Science Fiction - Video of MacWorld presentation by authors of upcoming book.

Posted: 21 Feb 2011 03:17 PM PST

I'll admit it. I've been a SciFi fan and Trekkie since childhood. 


When I discovered that Nathan Shedroff and Cris Noessel were writing Make It So: Interaction Design Lessons from Science Fiction, I just had to take a break from writing reports to share the news.  


The video below is from the author's MacWorld presentation that covers some of the content of the book's first chapter:


Below is information about the book, from the publisher's website:

"Interaction and interface designers can learn practical lessons from the interfaces in Science Fiction films and television. Though lacking rigorous engagement with users, production designers are nonetheless allowed to develop influential "blue-sky" examples that are inspiring, humorous, prophetic, useful, and can be incorporated into "real" work to make online, mobile, and ubiquitous interfaces more interesting and more successful. This book will share lessons and examples culled from imaginative interfaces free from traditional constraints. In addition, the authors will outline their process of investigation and describe a toolkit for others to make similar explorations into other domains." 
book in progress by Nathan Shedroff & Chris Noessel. Publisher: Rosenfeld Media. Anticipated publication date: 2012
Nathan Shedroff is the chair of the new MBA in Design Strategy program at California College of the Arts.  Chris Noessel is an interaction design director at Cooper.


via Putting People First 

Transit: Digital Video Dance Storytelling on Large Displays at the LAX Airport, by Scott Snibbe and Francesca Penzani

Posted: 21 Feb 2011 02:36 PM PST

Scott Sona Snibbe, an interactive artist, created a large-scale video installation on twenty-nine connected HD displays that curved around at the Tom Bradley International Terminal at the LAX airport in 2010.   The video tells a story of groups of people traveling through an airport who eventually begin dancing in interesting ways.  

Francesca Penzani was the choreographer for this project. Noah Cunningham was responsible for the cinematography, editing, and post-production.




RELATED
SNIBBE INTERACTIVE
The Snibbe Interactive website has lots of great photos and videos of the company's work.



Thanks to Daniel Chen for sharing this video!

Raymond.CC Blog - Game Booster Goes Premium and Free For Limited Time

Raymond.CC Blog - Game Booster Goes Premium and Free For Limited Time


Game Booster Goes Premium and Free For Limited Time

Posted: 22 Feb 2011 12:00 AM PST


Been out of action for nearly 2 months and didn’t even realize that IObit’s Game Booster software has a paid version (shareware). The last time I reviewed Game Booster version 1 was two years ago and it managed to squeeze a little more FPS on the game Counter-Strike:Source by temporarily terminating unnecessary services and releasing [...]

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