Pirated movie release types such as BDRip, DVDRip, TC, R5, Screener, TS and CAM allows downloaders to easily identify what type of quality you would be expecting. For example, if you download a CAM release, you are going to expect a really bad quality because it is a copy made in a cinema using a [...]
Summer will be here before we know it, and there will be school kids with lots of time on their hands. I'm sure kids (and parents) will be happy to learn that the The Cartoon Network has beefed up its Game Creator Central website and has expended the number of games available that allow users to build and play their own games. This should keep would-be game developers busy on rainy summer days.
Although some teachers might frown upon cartoon-related content, the creating games is a learning process and can help young people become more interested in "STEM"-related studies and careers. (STEM = Science, Technology, Engineering, and Math)
About Game Creator Central
"Game Creator Central is a free games site that lets you build your own games with your favorite characters from Ben 10: Alien Force, Batman: The Brave and the Bold and Star Wars: The Clone Wars and then send them to Cartoon Network's online game gallery for everyone to play. Plus, you can play tons of games made by other players, rate your favorites or share your creations with your friends. Welcome to the biggest user-generated game site in the world!"
I was at the CHI conference in Atlanta for a few days earlier this month, where I participated in a workshop on on the next generation of human-interaction and emerging technologies for education. While I was at the conference, I managed to attend several interesting presentations, which I'll be including in future posts. I was not able to stay for the entire conference. The good thing is that many of the conference participants provided links to video, photos, slides, and related papers!
I had a chance to see a performance of dancers from the Dance.Draw team, headed by Dr. Celine Latulipe from UNC-Charlotte. Dr. Latulipe is involved in several related projects that explore creativity, interaction, dance, music, and art:
Description of the performances held at the April CHI 2010 Conference, Atlanta, Georgia:
Layered Surveillance - A Collaborative Interactive Art Installation Celine Latulipe, University of North Carolina at Charlotte Annabel Manning, New Media Artist View Video Demonstration Artist Annabel Manning explores the world of immigration and identity, and explores imagery related to border crossings and surveillance. Computer scientist Celine Latulipe explores embodied, collaborative interaction. The intersection of these two worlds leads to research in embodied collaborative interaction and an interactive art exhibit in which participants can explore both static images through interactive layers, and moving video through interactive surveillance lenses. Participants can explore alone or with others, using gyroscopic mice to control different aspects of the artwork. The participants are led, through interaction, to contemplate the (in)visibility of the immigrant and the agency of surveillance.
Exploring the Design Space in Technology- Augmented Dance (Dance.Draw) Celine Latulipe, Sybil Huskey, David Wilson, University of North Carolina at Charlotte, USA Mike Wirth, Queens University of Charlotte, USA Berto Gonzalez, Arthur Carroll, Melissa Word, Erin Carroll, Vikash Singh, University of North Carolina at Charlotte, USA Danielle Lottridge, University of Toronto, Canada
Video demonstration of the Dance.Draw project (mp4 file) "This performance is part of an ongoing Dance.Draw project at the University of North Carolina at Charlotte, which investigates lightweight methods for integrating dance motion with interactive visualizations and enhancing audience interaction with dance."
C. Latulipe, I. Bell, C. L. Clarke, and C. S. Kaplan. sym-Tone: Two-handed manipulation of tone reproduction curves. In GI 2006 Proceedings, pages 9--16. Canadian Information Processing Society, 2006.
C. Latulipe and A. Manning. Interactive surveillance: Audience interaction with moving digital paintings. Interactive Installation at the (re)Actor3 Digital Live Art Conference, September 2008. http://www.digitalliveart.com/.
L. Loke, A. T. Larssen, T. Robertson, and J. Edwards. Understanding movement for interaction design: frameworks and approaches. Personal Ubiquitous Comput., 11(8):691--701, 2007.
D. Maynes-Aminzade, R. Pausch, and S. Seitz. Techniques for interactive audience participation. In ICMI '02:Proceedings of the 4th IEEE International Conference on Multimodal Interfaces, page 15, Washington, DC, USA, 2002. IEEE Computer Society.
S. S. Snibbe and H. S. Raffle. Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits. In CHI '09: Proceedings of the 27th international conference on Human factors in computing systems, pages 1447--1456, New York, NY, USA, 2009. ACM.
Below is a post I wrote about Dance.Draw in 2008:
DANCE.DRAW: EXQUISITE INTERACTION (Updated) "The movement of the visualizations are artifacts in real-time of the movements of the dancers. They draw while they dance, they dance together and they draw together. Every performance generates a new visual imprint." -DanceDraw website
Interactive multimedia technology, blended with the arts! Dr. Celene LaTulipe, from UNC-Charlotte's Software and Information Systems Department, Professor Sybil Huskey, from the dance department, dance students, and others collaborated to create an amazing performance that I had the opportunity to see performed during the Visualization in the World Symposium in April (2008).
If you look closely, you will see that each dancer holds two wireless mice, one in each hand. The mice trigger the visualization that is projected in the background. Dr. LaTulipe has focused some of her research on two-handed computer interaction. It is interesting to see how her work has been applied to this beautiful "off-the-desktop" application.
Dance.Draw is a work in progress- visit the following links for more information:
"A fascinating UI experiment. My daughter likes playing with my iPhone, but this was her very first encounter with an iPad. As you'll see, she took right to it... although she too wonders why it doesn't have a camera! More critical comment on her user-interface test here: http://laughingsquid.com/a-2-5-year-old-uses-an-ipad-for-... PS: The spelling apps she uses in the video are FirstWords Animals and FirstWords Vehicles. They're great... except for the fact that the splash screen UI is non-intuitive for her. ;-)" -Todd Lappin (the dad in the video)
"If you're good at understanding kid-speak, you'll also notice that she immediately saw its potential as a video-display device. She lamented the lack of a camera, and wondered about its potential for playing games"
I took this class when I attended the recent CHI 2010 conference. We worked in groups and I was assigned the role of a 7 year-old child, designing an iPad app for "kid reporters". It was fun. Note: For the iPad to be used this way in education, it really needs to have a camera/video camera.
"...But these are also technology tools that children even 10 years older did not grow up with, and I've begun to think that my daughter's generation will also be utterly unlike those that preceded it. Researchers are exploring this notion too. They theorize that the ever-accelerating pace of technological change may be minting a series of mini-generation gaps, with each group of children uniquely influenced by the tech tools available in their formative stages of development."... "People two, three or four years apart are having completely different experiences with technology," said Lee Rainie, director of the Pew Research Center's Internet and American Life Project. "College students scratch their heads at what their high school siblings are doing, and they scratch their heads at their younger siblings. It has sped up generational differences."..." -Brad Stone
During the mid-2000s I took a few courses related to web-development and internet programming. This was before the twitterfacebookyoutube era. There's a lot of catching up to do.
Today, I'm watching a few videos from the recent f8 conference. It took place on April 21st, 2010 in San Francisco.
So what is f8?
"f8 is a Facebook conference where developers and entrepreneurs collaborate on the future of personalized and social technologies. At f8, members of the Facebook team and the developer community will explore a variety of topics including new tools and techniques, business growth strategies and open technologies." -Facebook
"Open Graph puts people at the center of the web, becoming a set of personally and semantically meaningful connections between people and things".
Facebook maps out people and relationships of the online "social graph".
Pandora maps out music connections, Yelp maps out small businesses.
News websites map out current events and news content
The goal is to create a connected, mapped web that is more "social, personalized, smarter, and semantically aware."
Closing keynote remarks: "The world can be a lot better, and we can make it that way."
Somewhat Related: Microsoft announced Docs.com the day of the f8 conference. The description is in the fourth video. It links with Facebook and was designed to be "social".
As Raymond introduced me formally three days ago now, I feel today, I must add a bit more to what he has to say today. I’m a user of Linux and have used nearly every Linux based operating system out there, in some variation or another. I’ve used Ubuntu, Debian, Slackware, Frugalware, Arch, SUSE, Mandriva, [...]
Info from the Struckt website: "The first game Strukt produced is called "Solar Land". The visitors can place solar panels on a map of Upper Austria, guessing where they would be most efficient according to the altitude of the sun in the area. After all items are placed, the participants can start a simulation of the insolation over the duration of an entire year. The game shows how much energy is produced during that period of time, and the top simulations are listed in a high-score. The results encourage people to discuss their decissions and to play the game once more, using the knowledge they gained to reach a better score."
Struct studio is located in Vienna, Austria, and is a design agency that specializes in interactive media for events and exhibitions. Struct has an innovative portfolio of interesting work.
For those of us who use an antivirus, they come in one of two flavours. Free, and paid. And as many of their users, as well as Softpedia can attest, they are just as good, if not better then their paid counterparts. As a person who tries to live off the freebies as much as [...]