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Digital Media & Learning Competition Awards

Digital Media & Learning Competition Awards


Digital Media & Learning Competition Awards

Posted: 12 May 2010 10:41 PM PDT



2010 Digital Media and Learning Competition Winners (pdf)


"The Digital Media and Learning Competition, now in its third year, is an annual effort designed to find — and to inspire — the most novel uses of new media in support of learning. In May 2010, the Competition recognized 10 projects that employ games, mobile phone applications, virtual worlds, and social networks to create learning labs for the 21st Century — environments that help young people learn through exploration, interaction and sharing."
-MacArthur Foundation/HASTAC 


2010 Winners, 21st Century Learning Lab
CLICK! The Online Spy School: Engaging Girls in STEM Activities, Peer Networking, and Gaming- Emily Sturman, Carnegie Science Center, Pittsburgh, PA.
ECOBUGS- Stephen Sayers, Futurelab Education, Bristol, UK.
FAB@SCHOOL: A Digital Laboratory for the Classroom- Glen Bull, University of Virginia, Charlottesville, VA.
Hole-in-the-Wall: Activity Based e-Learning for Improving Elementary Education in India - Hole-in-the Wall Education Limited, New Delhi, India
Metrovoice: About/In/By Los Angeles - Ann Bray, LA Freewaves, Los Angeles, CA
Mobile Action Lab: Programming Apps for Collaborative Community Change- Elisabeth Soep, Youth Radio-Youth Media International, Oalkand, CA
NOX No More: Connecting Travel Logs with Simulation, Gaming, and Environmental Education- Rosanna Garcia, Northeastern University, Boston, MA
Conservation Connection: From the West Side to the West Pacific-Joshua Drew, The Field Museum, Chicago, IL
Scratch & Share: Collaborating with Youth to Develop the Next Generation of Creative Software- Mitchel Resnick, MIT Media LAb, Cambridge, MA
Youth Applab- Leshell Hately, Uplift, Inc. Washington, DC


About the Competition
Digital Media and Learning Competition

RELATED
Press Release Via Serious Games Market and the MacArthur Foundation

Global Competition Selects 10 Innovative Digital Media & Learning Projects to Share $1.7 Million (Digital Media & Learning, Press Releases- May 12, 2010)
Washington, DC) — Ten winners of the MacArthur Digital Media and Learning Competition were announced today at a celebration of National Lab Day in Washington, DC, to promote science, technology, engineering and math across the country. Funded by the John D. and Catherine T. MacArthur Foundation and administered by the virtual network of learning institutions HASTAC, the competition winners will share $1.7 million in funding to use games, mobile phone applications, virtual worlds, and social networks to create the learning labs of the 21st century. Winners include a project to show youth-produced videos on 2,200 Los Angeles city buses; the next generation of a graphical programming language that allows young people to create their own interactive stories, games, and animations; and an online game that teaches kids the environmental impact of their personal choices. 

"Digital technologies are helping us to re-imagine learning," said Connie Yowell, MacArthur's Director of Education. "In the digital age, the learning environment is turned on its head — it's no longer just the dynamic of the student, the teacher and the curriculum. Today, kids learn and interact with others — even from around the world — every time they go online, or play a video game, or engage through a social networking site. This Competition is helping us to identify and nurture the creation of learning environments that are relevant for kids today and will prepare them for a 21st century workforce."

Now in its third year, the Competition is an annual effort to find — and to inspire — the most novel uses of new media in support of learning. This year it was launched in collaboration with President Obama's Educate to Innovate initiative, challenging designers, inventors, entrepreneurs, and researchers to create learning labs for the 21st century, digital environments that promote building and tinkering in new and innovative ways. 

Other winners of the global Digital Media and Learning Competition include:

Conservation Connection: Using webcasting, video blogging and social networking sites, this project connects kids from Chicago's West Side with kids in Fiji to work together to protect Fijian coral reefs; 

Mobile Action Lab: Combining the expertise of social entrepreneurs and technologists and the knowledge and ideas of Oakland, CA-based teens, this project helps develop mobile phone applications that serve Oakland communities. 

Click! The Online Spy School: Designed to encourage girls engagement in the sciences, Click!Online is a web-based, augmented reality game for teen girls to solve mysteries in biomedical science, environmental protection, and expressive technology. 

•Download a complete list of the competition winners (PDF, 12 pages) »

This year's application process included an opportunity for public comment, which allowed applicants to collaborate with others and improve their submissions prior to final review. Of the more than 800 applications from 32 countries, 67 finalists were asked to submit videos of their projects for a final round of judging. Winners were selected from this pool by a panel of expert judges that included scholars, educators, entrepreneurs, journalists, and other digital media specialists.

The Competition is funded by a MacArthur grant to the University of California, Irvine, and to Duke University and is administered by the Humanities, Arts, Science and Technology Advanced Collaboratory (HASTAC). The Competition is part of MacArthur's digital media and learning initiative designed to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life. Answers are critical to education and other social institutions that must meet the needs of this and future generations.

"The winning projects exhibit a wonderful creativity in developing learning platforms and environments that promote participatory and collaborative engagements for kids to learn with and from each other in their everyday engagements," said Cathy N. Davidson, of Duke University, Co-founder of HASTAC along with David Theo Goldberg, of the University of California Humanities Research Institute. "We are witnessing the profound transformation in how young people will be learning in the future, and these projects are helping to lead the way," noted Goldberg.

Winners of the Competition were drawn from two categories: 21st Century Learning Lab Designers ($30,000 to $200,000) and Game Changers ($5,000 to $50,000). Learning Lab Designer award winners, which were announced today, will share $1.7 million for learning environments and digital media-based experiences that allow young people to grapple with social challenges through activities based on the social nature, contexts, and ideas of science, technology, engineering and math. Game Changers awards, which are to be announced on May 25th at the 2010 Games for Change festival, will share $250,000 for creative levels designed with either LittleBigPlanet™ or Spore™ Galactic Adventures. The games offer young people learning opportunities as well as engaging play. Each category includes several Best in Class awards selected by expert judges, as well as a People's Choice Award to be selected by the general public in late May. 

Detailed information about the winning projects and the Competition is available at http://www.dmlcompetition.net.

Gesture Vocabulary from N-Trig: "N-act Hands-on"

Posted: 12 May 2010 10:10 PM PDT

N-Trig is a company founded in 1999 that provides pen and multi-touch solutions that integrate into LCDs and other devices, and provides opportunities for independent software vendors (ISVs) and original equipment manufacturers (OEMs) to create new interactive and hands-on computing experiences, according to the company's profile. The latest news about N-Trig's interactive capabilities was outlined in a recent article by DanaWollman, in Laptop:


I found the following video from N-Trig on YouTube, released on 5/11/10, that shows the new gesture set that is supported by N-Trig:




The N-act Gesture Set (depicted in the video below)
N-act3SideSweep for browsing, use fingers together for browsing
N-act2+1 - select from a displayed menu
N-act3Tap- displays open windows in a 3D carousel
N-act3Hold-rotates the 3D carousel
N-act2Scroll- scroll through a document
N-act2Tap-minimizes the open window, displays the desktop
N-act1Touch- select an item on the screen
N-act4Tap-displays customized, relevant list of web page icons; selected text/item is pasted into the chosen app.
N-act4Zoom-magnifies a movable selected area of the screen
N-act4Select-selects an area and opens a context sensitive menu

avitalntrig
Here is the promotional information from the YouTube video:
"This video demonstrates the N-trig N-act Gesture Vocabulary, a set of true multi-touch gestures for two plus one, three- and four-fingers, enabling users to perform an action directly on the screen, and providing a rich set of hand movements that enhance the overall user experience, enabling a whole new approach to how we interact with our computing devices, for a true Hands-on computing experience."


RELATED

Dana Wollman, 5/1/10, Laptop

www.n-trig.com
N-trig DuoSense Technology
The Future is Now:  Creating and Developing a Touch-Enabled World (pdf)
N-trig N-act Hands-On Gesture Vocabulary (N-Trig website)
Better Multi-Touch Displays Coming 
Mike Miller, Forward Thinking Blog, PC Mag (3/3/10)
DuoSense: Creating a Multi-touch Enabled World (November 2009)

My Beef with the iPad

My Beef with the iPad


My Beef with the iPad

Posted: 12 May 2010 04:32 PM PDT

Now I've written a couple of pieces about the iPad thus far and if you read through them you will see that the device has failed to impress me thus far. Now despite the fact that I think there are better alternatives out there iPad, all in all I don't think it is a bad device per-say (mostly just over priced). With the idea in mind that a computer is simply a means to an end: if the iPad works to get your job done and you want to purchase it, great!

My real problem with iPad is when people start calling it an "innovative" or "world changing" device. So when I come across Newsweek magazines with covers like this:
You might understand why they grind my gears. Is the iPad a nifty gizzmo? Sure it is. It is by no means "innovative" though. Innovative implies that something is ahead of it's time. We have had tablet computers for years and the operating system that runs on the iPad is a variation of the operating that was released on the iTouch some three years ago.

Is the iPad a neat gadget? Sure. Would the iPad have gotten even half as much press if it didn't have a fruit stamped on the back of it? Nope. Is the iPad going to revolutionize anything the iPhone or another tablet hasn't already? I doubt it.

If there is one thing I have always respected Apple for it is their powerful and persuasive marketing techniques and the iPad is no exception to this. Hopefully though you can see through all the marketing haze surrounding the iPad and see that it is just another computer. Companies release new computers every week, the iPad is no different (other than the fact that it has a fruit stamped on the back of it).

Agree or disagree with something I said? Then drop a comment below and let me know.

~Jeff Hoogland

Raymond.CC Blog - Recovering the Lost Data from The Great Beyond – All OS Edition

Raymond.CC Blog - Recovering the Lost Data from The Great Beyond – All OS Edition


Recovering the Lost Data from The Great Beyond – All OS Edition

Posted: 12 May 2010 07:30 PM PDT


For those of us that read the Windows Recovery post and thought to ourselves, “Well, Paul, Windows is a no brainer, you can use this program, this program, plus the ones you named and then some”, you’d be right. Windows is an easier operating system, not because it’s been around longer but because it was [...]

Beautiful Nature by Numbers by Cristobal Vila & Eterea Studios (via Infosthetics and Flowing Data)

Beautiful Nature by Numbers by Cristobal Vila & Eterea Studios (via Infosthetics and Flowing Data)


Beautiful Nature by Numbers by Cristobal Vila & Eterea Studios (via Infosthetics and Flowing Data)

Posted: 11 May 2010 02:02 PM PDT

Here is a video from Cristobal Vila, of Eterea Studios inspired by "numbers, geometry and nature":


Nature by Numbers from Cristóbal Vila on Vimeo.


RELATED
Images of the process of making Nature by Numbers

HOWTO: Linux Mint 8 on T91MT

HOWTO: Linux Mint 8 on T91MT


HOWTO: Linux Mint 8 on T91MT

Posted: 11 May 2010 04:11 PM PDT

The Asus's T91MT is a fantastic device for many reasons, but one thing I dislike about the device is that it ships by default with only Windows 7. I firmly believe a computer is a terrible thing to waste, so as such the first thing I did was to install Linux on the system when I opened the box. After trying many different flavors of Linux over the course of two weeks I finally settled on Linux Mint 8 as the primary operating system for my tablet device. The following is a summary of how to get the T91MT mostly functional under Linux Mint 8.

#1 Fixing the Wifi
There are two issues with the wifi I have under Linux Mint, one I have corrected and one I have not. The first is that for some odd reason the wifi in the laptop is disabled at startup - meaning I have to press function+f2 to toggle the wifi on before I can get a connection.

The second issue is one we can easily fix. If you notice once you do get a connection to something it will not be a very strong signal. To fix this we need to install the back-port modules for the wireless drivers. To do so run the following in terminal (while you are online):
sudo apt-get install linux-backports-modules-karmic \
linux-backports-modules-wireless-karmic-generic
My wireless signal jumped from 2 bars to 4 bars at my desk after I installed these.

#2 Resolving the Graphics Card Issue
The graphics card in the T91MT is the notorious Intel GMA500 (look for a rant on this one coming soon), in short it is not really an Intel graphics card. It is a chip made by an outside company that Intel stamped their name on, as such it needs some closed source drivers installed to function properly. To install the drivers run the following in terminal (while you are online):
sudo apt-get update && sudo apt-get upgrade && \
sudo apt-get install linux-headers-generic && \
wget http://dl.dropbox.com/u/1338581/Gma500/scripts/poulsbo.sh && \
sh ./poulsbo.sh
After this finishes (and it will take some time) reboot the computer and it should boot into the beautiful 1024x600 resolution.

#3 Setting up the Touch Screen
The default evtouch package in the repositories does not support the T91MT by default, to resolve this download this file. The following assumes the file was downloaded to your ~/Downloads folder, run the following in terminal:
cd ~/Downloads
tar zxvf xf86-input-evtouch-0.8.8-T91MT.tar.gz
sudo cp 69-touchscreen.rules /etc/udev/rules.d/
sudo cp 50-asustek.fdi /usr/share/hal/fdi/policy/20thirdparty/
cd xf86-input-evtouch-0.8.8-T91MT
sudo apt-get install xserver-xorg-input-evtouch xserver-xorg-dev
make clean && make
sudo cp ./.libs/evtouch_drv.so /usr/lib/xorg/modules/input/evtouch_drv.so
For some reason the calibrate program does not function on the T91MT while the display manager is running (meaning you might want to open this page on another system for the next few steps). Press ctrl+alt+f1 to drop down to a tty, enter your username and password and then run the following:
sudo /etc/init.d/gdm stop
sudo /usr/bin/calibrate_touchscreen
The on-screen instructions do not appear, instead you are simply presented with the calibration window. To calibrate the screen first place the pen in one corner of the screen and trace along the edges of the entire screen until you get back to your starting point (you know it is working if the numbers on screen are changing). After you have traced all four edges of the screen press the enter key. After a moment one of the Xs on screen will turn red, tap the center of the X that is red. Repeat this with each of the Xs as they appear red. After you have finished this, if the calibrate does not automatically close press the enter key, this should return you to the terminal login. To start your display manager back up run the following in terminal:
sudo /etc/init.d/gdm start
That concludes the configuring of the three key functionalities on your T91MT under Linux Mint 8. If you are looking for some fun/useful touchscreen applications I use the following on my tablet:

Utilities:
CellWriter - Best on-screen keyboard I've found for Linux. Also includes hand-writing recognition if you train it some to your writing style
EasyStroke - Allows you to fire command or push buttons when you pen in certain gestures on screen. Some of the things I use it for are right clicking, switching desktops, and loading my favorite programs.

Writing:
GIMP - You classic image manipulation program for all operating systems. It is fun to play with on the tablet.
Xournal - Turns your computer into a pad of notebook paper. Allows for easily importing pdf files to write on and does one click pdf exporting for documents you create. I use this for all my note taking in class.
MyPaint - For free hand drawing this one I prefer to GIMP (also a bit less resource intensive). This one is not included in the repositories however, you need to install it from GetDeb.net

Games:
Asileroit Solitaire - Because who uses a real deck of cards anymore?
Palapeli - A jigsaw puzzle game.
Phun - A 2D physics game, lots of fun to poke around with. This is another one that has to come from GetDeb.net
World of Goo - Runs quite well on the GMA500, this one is a blast on the tablet. You do need to purchase this one though.

Finally, I would like to mention these instructions pertain only to Linux Mint 8. Due to an issue with the GMA500 graphics driver and the Xorg server higher than 1.6.x these instructions will not work with a version higher than Linux Mint 8.

Have any trouble or questions feel free to drop me a line below and I will do my best to answer.

~Jeff Hoogland

Bordeaux 2.0.4 - Hands on Review

Posted: 11 May 2010 01:33 PM PDT

Competition is an important part of all markets. It drives innovation, keeps prices down, and typically tends to ensure a quality product. Don't get me wrong, I think Crossover is fantastic software, but with Cedega pretty much being dead where is the choice in commercial Wine software? Lesser known than the two previously mentioned is Bordeaux.

Bordeaux is a commercial Wine software more similar to Crossover than Cedega in respect to the fact that it directly uses the Wine project. What makes Bordeaux worth taking a look at? Well there are a few things!

Firstly I would like to highlight the fact that Bordeaux updates their software regularly. The version I obtained to use for this review is the soon to be released 2.0.4, which ships with Wine version 1.1.41. The current release, 2.0.0, ships with Wine 1.1.36 (where is Crossover has been shipping with Wine 1.1.24 for sometime now). For those not familiar a newer Wine version typically means support for more applications and better performance for those that already ran in past versions. Worried about buying Bordeaux and then having an new version come out a couple months later? No worries, your purchase comes with free upgrades for six months after purchase.

The next wonderful things about Bordeaux is that just like Wine - they support most forms of Unix officially. Bordeaux is available for purchase for the BSD, Linux, OSX, and Solaris platforms (Where is Crossover only officially supports OSX and Linux even though they have unsupported BSD and Solaris builds). Bordeaux is also affordable, at 20$ for the Linux binary it is half the cost of even the cheapest Crossover product.

Now for the most important part of any review - the functionality of the product. While the list of software Bordeaux officially supports is not extremely large, they do support many of the key applications that most Unix users require from the Windows environment. These include (but are not limited to) Microsoft Office 2000/2003/2007, Photoshop 6/7/CS/CS2, Internet Explorer 6/7, and Steam. I was pleasantly surprised to see that the recently released new Steam GUI was near fully functional under this latest release of Bordeaux. In fact the only issue it gave me was a distortion of the tray image icon. I loaded up a few of my source engine games (L4D2, Team Fortress, Counter Strike: Source) and they all ran perfectly fine.

Bordeaux's GUI for installing and managing software is simple, but functional. It contains three main sections: Install Applications, Manage Wine, and Unsupported Packages.
The Wine management tab provides easy access to tools such as a command prompt, notepad, regedit, taskmgr, winecfg, and application un-installer. The unsupported packages tab allows for installing all of the various Winetricks packages into a given "wine cellar" (Bordeaux's version of the "bottle" or WINEPREFIX).

Over all Bordeaux works quite well and this 2.0.4 release is a step in the right direction. One key reason to pick up Bordeaux over Crossover is if you have need of both Steam and Office 2007 on your Linux install (A prime example for this is if you are a student such as myself and game occasionally while needing M$ Office because your school requires it). To have both of these applications supported under Crossover you would at least have to purchase their 70$ professional package versus the 20$ it would cost to have support for both these applications under Bordeaux.

~Jeff Hoogland

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