Technology Information

If you haven't seen it yet, here is a video of Microsoft Surface 2.0. A new usability feature in this version- you can sit with your legs under the table!

If you haven't seen it yet, here is a video of Microsoft Surface 2.0. A new usability feature in this version- you can sit with your legs under the table!


If you haven't seen it yet, here is a video of Microsoft Surface 2.0. A new usability feature in this version- you can sit with your legs under the table!

Posted: 09 Feb 2011 05:11 PM PST

If you haven't seen it yet, here is a video of Microsoft Surface 2.0

Quick Link: Eight Inspirational Interactive HTML5 Sites, plus "how-to" links, via Innovative Interactivity (II)-Tracy Boyer

Posted: 09 Feb 2011 03:38 PM PST



I'm moving up from HTML to HTML5, and I'm pretty sure that I'm not the only one in the world that is doing so... for that reason, I'm sharing a link to great HTML5 resources.


Enjoy exploring the HTML5 creations! 


Eight Inspirational Interactive HTML5 Sites
Tracy Boyer, Innovative Interactivity (II), 2/8/11  


For your convenience, I've borrowed a few links from Tracy's post:
HTML5 Gallery
12 Fun & Clever Examples of HTML5
10 Addictive Games That (ACTUALLY) Demonstrate The Power Of HTML5 Technology
HTML5 – Examples of interactive graphics, infographics and interactivity
Presenting an HTML5 Interactive Infographic




"Where am I in this information space?" Bifocal Display Concept Video, 1982, via the Interaction Design.org Encylopedia

Posted: 09 Feb 2011 02:47 PM PST

The following video about the Bifocal Display concept is an interesting look at how a set of ideas unfolded in the early 1980's. These ideas took flight and influenced many of the design concepts we view as "new" today.


The video was posted on the on-line Interaction Design Encyclopedia, a free, open source multimedia resource that includes a range of chapters written by leading researchers and practitioners from fields related to Human-Computer Interaction (HCI), Interaction Design (IXD), User Experience (UX), Information Architecture (IA), Usability, and more.



"People want to see context...." -Robert Spence

1980's Paper Prototype of  Carousel Concept (screen shot from video)
"Let's apply this idea to my in-tray,  an information that is quite varied, and often full of surprises..." -Robert Spence


For more information, see the article by Robert Spence and Mark Apperley on the Interaction -Design.org website.  Scroll down to "The Bifocal Display Explained" for great sketches of the concepts discussed in the video.  


Also take a look at the recent videos from InteractionDesign.org related to this topic.  What a great way to gain insight about the design and development process!


Video 1: Introduction to the Bifocal Display
Video 2. Main guidelines and future directions
Video 3: How the Bifocal Display was invented and launched


REFERENCE
Spence, Robert and Apperley, Mark (2011). Encyclopedia entry on Bifocal Display. Retrieved 9 February 2011 from Interaction-Design.org: http://www.interaction-design.org/encyclopedia/bifocal_display.html


RESOURCES
Interaction-Design.org YouTube Channel
Interaction-Design.org

Toyota Vision Multi-Touch Wall at the 2011 Detroit Autoshow: Good example of a collaboration between PUSH, Juxt Interactive, GPJ, and Hush

Toyota Vision Multi-Touch Wall at the 2011 Detroit Autoshow: Good example of a collaboration between PUSH, Juxt Interactive, GPJ, and Hush


Toyota Vision Multi-Touch Wall at the 2011 Detroit Autoshow: Good example of a collaboration between PUSH, Juxt Interactive, GPJ, and Hush

Posted: 08 Feb 2011 02:50 PM PST

GOOD EXAMPLE!

I didn't have the chance to get up to the Detroit Auto Show and interact with the iWall, so I watched the videos.


Toyota iWall from Justin Micklish on Vimeo.


From Justin Micklish's Vimeo site:
"Named "Belle of the Ball" at the 2011 Detroit Auto Show, the Toyota Vision Wall is a large-format interactive installation leveraging a great deal of UX intelligence and bleeding edge technology."


Justin Mcklish was the producer and product manager of the lead agency, a collaboration between a team at PUSH Offices and Juxt Interactive (lead agency), GPJ (experience marketers), and Hush (motion graphics).


Toyota Vision Multi-Touch Wall Case Study:  A good explanation of the "how and why" of this project:

Toyota Vision Multi-Touch Wall Case Study from JUXT Interactive on Vimeo.

From the JUXT Interactive Vimeo site:
"In January, Toyota debuted the largest digital multi-touch installation ever seen at the 2011 North American International Auto Show in Detroit. GPJ and JUXT Interactive created the digital touch wall experience to deliver a feast for the senses, allowing consumers to explore videos, photos and custom content through a larger-than-life, interactive surface."


RELATED
PUSH
"PUSH is a marketing & design research firm based in Venice, CA. We shirk labels and defy classifications. We have been called strategists, writers, technologists, marketers, typographers, entrepreneurs, and designers. Above all, we are curious. We make a living creating compelling experiences with our clients. Recent collaborations include work with Yahoo, West, and Sony."
Juxt Interactive 
"JUXT is a company that creates from the ground up, top to bottom, or even sideways. It kinda makes sense since we were started by a couple of architects....Lots of people ask us if we only do digital work. Well we like to think and play where people are, and these days that just happens to be the Internet. That suits us just fine because the online space has far less restrictions and barriers than other media. JUXT does not take kindly to limits, or being put in a box."
GPJ: George P. Johnson
"GPJ is the world's premier experience marketing agency, working with leading companies who are looking for innovative marketing solutions that motivate their audiences and activate their brands through live experiences."
Hush
"Hush is a design and direction studio crafting stories for digital, broadcast, mobile and physical installations. Whether using the latest technology or the most classic of techniques, we unifyu stories for agencies and brands alike."

Another close encounter with in-store digital display marketing at Best Buy, bad internet TV controllers, bowling with the Kinect, and more...

Another close encounter with in-store digital display marketing at Best Buy, bad internet TV controllers, bowling with the Kinect, and more...


Another close encounter with in-store digital display marketing at Best Buy, bad internet TV controllers, bowling with the Kinect, and more...

Posted: 06 Feb 2011 07:33 PM PST

Not long ago I visited a Best Buy. While I was there, I wanted to play around with the Kinect, but the demo system hadn't arrived.  As I wandered around the store, I encountered quite a few digital displays, part of  Best Buy's recent in-store digital media marketing effort.  I later shared my experience in a blog post,  Close Encounter with "Best Buy On": Example of a multi-channel marketing approach using in-store digital media that includes an on-line magazine.  


During today's visit to Best Buy,  I noticed that there were more display centers in various departments in the store, and many of the displays had useful and informative content. The Kinect demo was up and running, too.


Within the store,  I noticed a strong emphasis on HDTVs with internet capabilities. I  was hoping that the new Internet HDTVs would come with user-friendly touch-screen controllers, or at least an app for use on touch-screen smartphones, iPads, or other touch-screen tablets. 

What I found was disappointing.  On display were traditional-looking multi-button remote controllers, controllers that looked like PC keyboards,  and of course, Sony's confusing multi-featured contribution to the Internet TV scene.


None of the controllers seemed to be easy-to-use, or capable of supporting web-navigation and other web interactions on HDTVs from a distance, especially when the goal is to watch movies and video from a recliner in a darkened family room.  


What sort of user-centered design or usability studies were in place during the hatching of Sony's Internet TV controller?!  (For more about bad remote controls, one of my pet peeves,  see  "Oh! No! Sony's "Mother of Remote Controls" for Google TV, 74 Buttons and Counting")


Below is a partially annotated slideshow of pictures I took of some of the displays and other things I encountered at Best Buy.  Enjoy!



Close Encounter with Kinect Bowling
It wasn't easy trying to bowl and take video with a phone at the same time! 
(Please excuse the shaky video effects and the view of my fingers.)

Quick Link via Itvt: Miniweb's woomi Connected-TV "Marketplace" Goes Live on Samsung Connected TV's in the UK

Quick Link via Itvt: Miniweb's woomi Connected-TV "Marketplace" Goes Live on Samsung Connected TV's in the UK


Quick Link via Itvt: Miniweb's woomi Connected-TV "Marketplace" Goes Live on Samsung Connected TV's in the UK

Posted: 04 Feb 2011 03:41 PM PST

Immersive Labs' Intelligent Interactive Display/Billboard App Demo

Posted: 04 Feb 2011 02:05 PM PST

"If a "Minority Report" future was possible, and if it is coming, how do we create a model of it that is not intrusive, that is fun to play with, that is social, that is respectful and not intrusive, that doesn't invade people's privacy?" -Jason Sosa, CEO, Immersive Labs



Future of Advertising Technology (Immersive Labs demo from 2 years ago)

Future of Advertising Technology from Immersive Labs on Vimeo.


RELATED
Immersive Labs is looking for an interactive developer!


Some of my thoughts on this topic:  Interactive Touch-Screen Technology, Participatory Design, and "Getting It" - Revisited

Interactions (ACM): Cover Article: "Proxemic Interactions: The New Ubicomp?"; Plus- Close encounters with displays at the airport and JC Penney

Interactions (ACM): Cover Article: "Proxemic Interactions: The New Ubicomp?"; Plus- Close encounters with displays at the airport and JC Penney


Interactions (ACM): Cover Article: "Proxemic Interactions: The New Ubicomp?"; Plus- Close encounters with displays at the airport and JC Penney

Posted: 03 Feb 2011 07:36 PM PST


Cover Image



























Today I came home from and found one of my favorite publications, Interactions, on my kitchen counter.  Imagine my excitement when I saw that the cover article for the Jan-Feb issue was  "Proxemic Interactions:  The New Ubicomp?". (pdf)  The authors of this article are Saul Greenberg, Nicolai Marquardt, Till Ballendat, Rob Diaz-Marino, and Miaosen Wang, from the University of Calgary. (A list of some of the articles from the current issue of Interactions can be found at the end of this post.)


On the topic of proxemic interactions.... I welcome the research that is germinating in this area, and agree with the authors of Interaction's cover article that there is much work to be done in this space!   


I've been searching for great examples of interactive displays in public spaces.  Since there is much room for improvement in this field, much of what I share on this blog is a bit  disheartening.   Most of my user-unfriendly encounters with large displays happen when I'm in an airport, mall, health care facility, or a cruise ship.  Things are improving, but at a slow pace. The best work I've seen so far has been in museums.  


Info display at the Orlando airport with a QR tag.A few weeks ago I wrote a post about my nearly comical interaction with a large display that featured a QR tag that simply would NOT cooperate with my smartphone's tag reader.   What were they thinking when they decided that the best place for a QR tag on a large display should be at knee level?
Interactive Display with QR Tag:  Close Encounter at the Orlando Airport

There is more to this story!  On my way home,  I had a few hours to kill at the Orlando airport. I stopped by a convenience store the Orlando airport, and discovered the non-static display below. I didn't notice the display the first time I was in the store that day.


I spotted another QR tag!



There were a few problems with this set-up.  First, the display was located on a wall close to a ceiling, making it very inconvenient to scan with my phone.  The page with the QR tag didn't stay up long enough for me to attempt to scan it, although waited around until it cycled back in view-  three times.  I gave up and took a picture instead, standing on my tip-toes with my arms extended over my head, the same position required to scan the QR tag, if it would stay put!


Another problem was that the display was perched above a very popular space for refrigerated drinks.  The only place to scan the QR tag was in a narrow aisle, behind the throngs of thirsty travelers making a bee-line to the cold drink section of the store.  I was in the way of a number of people in this bee-line.


What were they thinking when they decided that the best place this large display featuring a QR tag should be several feet above eye-level in this particular location?  



The displays in front of the store located on either side of the doorway, at "body" level, which is a logical place to put a display.  Potential customers could take in the information without getting in the way of other travelers.  I didn't notice QR tags on these displays.  QR tags linking to web-based reviews of books I'd like to purchase would be useful in this scenario.


Non-static displays outside of the store:






Interactive Touch Screen Display Encounter at JC Penney

Interactive displays are cropping up everywhere.  The display featured below is part of the Find More at JC Penney  campaign. The following is a quote from a JC Penney press release: 

"JCPenney has announced the launch of a new mobile initiative that connects mobile commerce with social and instore media applications that include location-based check-in offers and enhancements to its mobile apps. JCPenney's mobile initiatives are part of the company's investment in its overall digital platform, which also includes jcp.com, social media, and its in-store FindMore™ smart fixture."


"The smart fixture integrates JCPenney's online and offline stores by providing customers with a 52-inch interactive touch screen experience that allows them to view and purchase items from jcp.com while in a JCPenney store. Customers can also scan a bar code to get product details, access recommendations, or email data about an item of interest to themselves or friends."

Can you find the large interactive touch screen display?    After shopping around in the mall, I decided to go to JC Penney and check out the sales.  Below is what I passed as I entered the store.  I went up and down the main aisle a few times before I noticed a large interactive display along a side aisle.  



The stack of red holiday boxes obstructed my view:



I didn't notice the display the first few times I walked in the other direction. From the back, the display looked like a poster. 
  


When I finally discovered the display, I was impressed with the slick graphics and stylish models. 



I wasn't so impressed by the placement of the display. To interact with the screen, I blocked the path of people who were slowly walking down the aisle with friends or family members, including babies in strollers.  I wasn't impressed by the confusing array of input methods.  The light blue square in the lower left-hand corner of the display is designed to provide access for people with disabilities.   I couldn't figure it out.

Accessibility:  There is a need for research in this area!

The accessibility feature was confusing to use. The virtual trackball activated a curser on the screen, but the curser did not accurately map the virtual trackball movements. This section of the screen was located on the lower left hand corner, which would be convenient for someone in a wheelchair to use. The placement of the "accessibility window" was too low for someone who might to interact with the screen in an accessible manner but don't happen to need a wheelchair.


I shot video of my interaction with the screen, but found that I was in the way of shoppers, so I stopped.  Not to worry.  Below is a video taken by Mike Cearly, shared on his 11th Screen blog post, "Out and About: JC Penney's "Find More" Touch Screen".   (Mike's impressions of this display were similar to mine and worth reading if this is an area that interest you.)




Mike uses his 11th Screen Scorecard to evaluate the technology he encounters in public spaces.  I am updating a similar rubric to use when evaluating displays in public spaces.   It is important to look at multiple dimensions, such as the physical placement of the display, weather and lighting conditions,  how the display interoperates with mobile devices or a system of displays,  how the content is presented/accessed across channels and devices, and how users share the experience with others.

Components of the 11th Screen Scorecard  -Mike Cearly
Purpose: "What is the purpose of the solution? Is it to drive awareness? Acquisition?  Loyalty?  What is the brand trying to accomplish in this medium?"
Drama: "Does the solution make a big impact on the user? Does it make them stop and interact?"
Usability: "Can the user navigate through the experience with ease? Are the paths to information intuitive?  There's also an element of functions, too, but I think that is much more subjective.  Do the functions enhance the user experience?"
Interactivity:  "How does the user interact with it?  Is it gesture based? Is it touch-based? Can the user interact with it through any other enabling technology?"
Information: "How much and what kind of content is available for the user to interact with?  Generally speaking, the more information and the different formats of information, the better."
Personalization: "What level of personalization does the experience provide?"




COMMENT
I've been obsessed with large displays and the amazing potential they hold for supporting all sorts of  interactions -  collaboration, planning, creating, information sharing, playing, viewing, communicating, learning, shopping,  way-finding, artistic expression.  

I'm also drawn to smaller screens and how we use our mobile devices- smartphones, iphones, e-readers, digital cameras, etc.,  to interact with the displays we encounter in public spaces.   We are just beginning to figure out how technology can effectively - and seamlessly-support interaction between people who are co-located as well as located in different places.



INTERACTIONS Volume XVIII.1 
Here is a list of some articles from the current issue of Interactions:
The Cloud (Yue Pan, Eli Blevis)

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