Technology Information

New Microsoft Surface 2.0 and InfoStrat's Surface 2.0 Information Visualization Controls

New Microsoft Surface 2.0 and InfoStrat's Surface 2.0 Information Visualization Controls


New Microsoft Surface 2.0 and InfoStrat's Surface 2.0 Information Visualization Controls

Posted: 09 Jan 2011 07:28 PM PST

Microsoft Surface 2.0 was unveiled at CES 2011 a few days ago,  the result of a collaboration between Microsoft and Samsung.  Surface 2.0 is a step up!  The 40 inch 1080p high-definition LCD display no longer requires a projection/camera system, which clears the area below the screen  of bulky hardware.  The best part about Surface 2.0, in my opinion, is that it doesn't have to be used as a table.  It can be configured in a variety of ways, even mounted on walls.   For this reason, it will be useful in a variety of settings and situations.


Below is a quote about Surface 2.0 from Steve Ballmer's recent keynote address at CES 2011 that outlines the new technology that is embedded in the Surface 2.0 display:


"But what's really amazing about this technology, what really makes it magical, is the sensor itself. So, those first-generation Surface PCs needed cameras underneath that would look up to try to see what was going on. But what we have here is called PixelSense. PixelSense is new technology we've invented where there's infrared sensors all across this screen. Every single pixel is actually acting as a camera. The PC, the Surface here, can actually see." -Steve Ballmer:  My Keynote Address at the 2011 International Consumer Electronics Show" (Huffington Post, 1/6/2011)





The good news is that developers have been busy at work to create applications for Surface 2.0. Below is a video demonstration of what the folks at InfoStrat have recently created to support collaborative information visualization activities:







Here's the information about the controls from the Infostratcville YouTube channel:

"This is a sneak preview of a suite of data visualization controls developed by InfoStrat for Microsoft Surface 2.0. The controls will be made available as open source software at no charge on CodePlex.com in the first half of 2011."


"This data visualization control suite provides multi-touch versions of the following controls:
- DeepZoom multi-resolution image control that allows high performance display of very high-resolution imagery
- PowerPoint Viewer which enables slide decks to be arranged and presented using multi-touch
- PivotViewer chart control that allows dynamic sorting and categorization of data
- PhysicsCanvas which provides an infinite, dynamic canvas for viewing and organizing content"




RELATED
Josh Blake's post:  "Microsoft Surface 2.0 Data Visualization Controls by InfoStrat" 
Microsoft Surface Blog: "Microsoft and Samsung Unveil the Next Generation of Surface"


PRESS RELEASE
For Immediate Release

9 a.m. PST
January 6, 2010
InfoStrat Releases Next-Generation Data Visualization Controls for Microsoft Surface 2.0
Washington DC – January 6, 2010 – InfoStrat today announced plans to support Microsoft Surface 2.0 by releasing a control suite that accelerates the development of next-generation multi-touch data visualizations. The controls will be made available as open source software at no charge on CodePlex.com in the first half of 2011.
This data visualization control suite provides multi-touch versions of the following controls:
§ Deep Zoom multi-resolution image control that allows high performance display of very high-resolution imagery
§ PowerPoint Viewer which enables slide decks to be arranged and presented using multi-touch
§ Pivot Viewer chart control that allows dynamic sorting and categorization of data
§ Physics Canvas which provides an infinite, dynamic canvas for viewing and organizing content
Other features of the controls:
§ Works on both Microsoft Surface and Microsoft Windows 7 with touch
§ A single application built with the data visualization framework can support multiple hardware form factors including: horizontal multi-touch tables, tablets, and large format vertical touch screens
§ Innovative object recognition to enable rapid data manipulations (only on Microsoft Surface)
Watch a sneak preview of the control suite on YouTube:http://www.youtube.com/watch?v=lEVtjHlrf4I
InfoStrat is a member of Microsoft's Technology Adoption Program (TAP) for Microsoft Surface. As a Microsoft Surface 2.0 TAP member, InfoStrat receives early access to hardware and software, allowing InfoStrat to gain expertise and influence the development of the product before it was released to the public.
In 2008, InfoStrat solved the problem of using Bing Maps 3D on Microsoft Surface in a way that performed well and was WPF-friendly. InfoStrat open-sourced the solution as a reusable control for the WPF and Surface community. Since then, the control has received over 120,000 page views and has over 8200 downloads, and has also been featured in many of our own applications. This control, known as InfoStrat.VE, has become one of the most popular controls for building mapping applications on Microsoft Surface: http://bingmapswpf.codeplex.com
"We are proud to be part of the Microsoft Surface development community," according to Jim Townsend, president of InfoStrat, "and excited about the possibilities of Microsoft's new version of Surface."
Microsoft Surface provides a new way to experience and use information and digital content, engaging the senses, improving collaboration and empowering people to interact. Microsoft Surface is at the forefront of developing software and hardware that uses vision-based technology to fundamentally change the way people use computing devices. More information can be found at http://www.surface.com.
Information Strategies ("InfoStrat") is an award-winning Microsoft Gold Certified Partner and a Microsoft Surface Strategic Partner and member of the Technology Adopter Program.
For more information, press only:
Josh Wall, InfoStrat, (202) 364-8822 ext. 202, joshw@infostrat.com

Interactive Display with QR Tag: Close Encounter at the Orlando Airport

Interactive Display with QR Tag: Close Encounter at the Orlando Airport


Interactive Display with QR Tag: Close Encounter at the Orlando Airport

Posted: 04 Jan 2011 11:17 AM PST

I always like to try out technology in public spaces when I travel.  Imagine my excitement when I was presented with my first opportunity to try out my tag app on my Incredible while I was waiting for my baggage to arrive after my flight from Charlotte to Orlando...

On first glance, the location of this display near the rest rooms and baggage claim area makes sense. Travelers can access information about things to do in North Port from their Smartphones by scanning the QR tag with a tag reader app while they wait for their baggage.

Info display at the Orlando airport with a QR tag.

Poorly situated info dispay at thr Orlando airport

To my dismay, my interaction with this display and my tag reader app was not enjoyable. 

Because the tag was located at the bottom of the display, I had to set aside my carry-on bags, purse,etc., and kneel front of it to center my smartphone precisely at the tag.  The display was on the wall between the restrooms, a convenient gathering point for people. Little kids darted around me, and parents used this spot to re-organize their family's "stuff".  As I tried to scan the tag, a dad had to ask his son to move back, "so the lady could take a picture". 

I was blocking the path of families and groups of travelers with all of their stuff.  I gave up trying after a while, much to the relief of my husband, who watched all of this as he waited for our baggage.

VIDEO GAMES LIVE!- With the Charlotte Symphony Orchestra-An immersive multimedia event.

VIDEO GAMES LIVE!- With the Charlotte Symphony Orchestra-An immersive multimedia event.


VIDEO GAMES LIVE!- With the Charlotte Symphony Orchestra-An immersive multimedia event.

Posted: 31 Dec 2010 03:33 PM PST

Video game music is in the background of life in the lives of many people, and might be the "comfort food" music of the younger generations, given the number of hours videos are played homes in the U.S.


VIDEO GAMES LIVE will be performed in conjunction with the Charlotte Symphony Orchestra on Saturday, February 19, 2011, at 7:30 PM at Ovens Auditorium.  I'll be there!


"Video Games Live! is a multimedia concert experience featuring the best music and exclusive synchronized video clips from the most popular games from the beginning of video gaming to the present. Performed with the Charlotte Symphony, the show combines exclusive video footage and music arrangements with synchronized lighting, solo performers, stage show production, special FX, electronic percussionists, and unique interactive segments.

Whether it's the power and passion of the more recent blockbusters or the excitement of remembering the sentimental classics, it will truly be a special night to remember for the entire family." -Charlotte Symphony Orchestra website




Promo video from VIDEO GAMES LIVE! (Brazil)



RELATED
VIDEO GAMES LIVE website
VIDEO GAMES LIVE tour dates

Information about VIDEO GAMES LIVE from the "About" page of the website:

Video Games Live™ is an immersive concert event featuring music from the most popular video games of all time. Top orchestras and choirs perform along with exclusive video footage and music arrangements, synchronized lighting, solo performers, electronic percussionists, live action and unique interactive segments to create an explosive entertainment experience!


This is a concert event put on by the video game industry to help encourage and support the culture and art that video games have become. Video Games Live™ bridges a gap for entertainment by exposing new generations of music lovers and fans to the symphonic orchestral experience while also providing a completely new and unique experience for families and/or non-gamers. The show is heralded and enjoyed by the entire family. It's the power & emotion of a symphony orchestra mixed with the excitement and energy of a rock concert and the technology and interactivity of a video game all completely synchronized to amazing cutting edge video screen visuals, state-of-the-art lighting and special on-stage interactive segments with the audience.


If you or someone you know is into video games you won't want to miss this highly acclaimed one-of-a-kind concert experience. Or maybe you are looking for something cultural and exciting that the whole family will enjoy? Video Games Live™ is not just a concert, but a celebration of the entire video game industry that people of all ages will adore.


Video Games Live™ is created and produced by industry veteran and world famous video game composer Tommy Tallarico.


Video Games Live™ features the best music and exclusive synchronized video clips from the most popular games from the beginning of video gaming to the present. Game franchises include:


Mario™ 
Zelda™ 
Halo® 
Final Fantasy®
Warcraft®
StarCraft®
Diablo®
Sonic™
Metal Gear Solid®
Kingdom Hearts
Chrono Trigger™
Chrono Cross™
Mega Man™
Myst®
Tron
Castlevania®
Metroid®
Interactive Frogger
Interactive Space Invaders
Interactive Guitar Hero™
Interactive Donkey Kong™
Medal of Honor™
God of War™
BioShock™
Civilization IV
Tomb Raider®
Beyond Good & Evil™
Advent Rising
EverQuest® II
Mass Effect™
Shadow of the Colossus
Silent Hill™
Crysis®
Monkey Island
Earthworm Jim
End of Nations™
Afrika™
Assassin's Creed™ II
Uncharted™ II
Portal™
Lair
Conan
Command & Conquer: Red Alert
Headhunter
Splinter Cell®
Ghost Recon™
Rainbow Six®
Jade Empire
Contra
OutRun
Gears of War
Need For Speed®: Undercover
Harry Potter and the Order of the Phoenix™
Classic Arcade Medley featuring over 20+ games from Pong® to Donkey Kong® including such classics as Dragon's Lair, Tetris, Duck Hunt, Ghosts 'n Goblins, Gauntlet, Punch-Out, OutRun and MANY MORE!"

Joy of Stats: Hans Rosling's information visualization show, plus more. Enjoy!

Posted: 31 Dec 2010 10:00 AM PST



RELATED
GAPMINDER:
GAPMINDER World
Information Visualization

SOMEWHAT RELATED
HTML5 and Visualization on the Web
Robert Kosara, Eager Eyes, 12/21/2010

UDATE: CALL FOR PAPERS: Workshop on UI Technologies and Educational Pedagogy, Child-Computer Interaction (in conjunction with CHI 2011, May)

UDATE: CALL FOR PAPERS: Workshop on UI Technologies and Educational Pedagogy, Child-Computer Interaction (in conjunction with CHI 2011, May)


UDATE: CALL FOR PAPERS: Workshop on UI Technologies and Educational Pedagogy, Child-Computer Interaction (in conjunction with CHI 2011, May)

Posted: 29 Dec 2010 08:33 PM PST



CALL FOR PAPERS
 
Child Computer Interaction: 
in conjunction with CHI 2011, Vancouver, Canada
May 8th 2011

Topic: Given the emergence of Child Computer Interaction and the ubiquitous application of interactive technology as an educational tool, there is a need to explore how next generation HCI will impact education in the future. Educators are depending on the interaction communities and to deliver technologies that will improve and adapt learning to an ever- changing world. In addition to novel UI concepts, the HCI community needs to examine how these concepts can be matched to contemporary paradigms in educational pedagogy. The classroom is a challenging environment for evaluation, thus new techniques need to be established to prove the value of new HCI interactions in the educational space. This workshop provides a forum to discuss key HCI issues facing next generation education.

We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include:

  1.  Gestural input, multitouch, large displays, multi-display interaction, response systems

  2.  Mobile Devices/mobile & pervasive learning

  3.  Tangible, VR, AR & MR, Multimodal interfaces, universal design, accessibility

  4.  Console gaming, 3D input devices, 3D displays

  5.  Co-located interaction, presentations, tele-presence, interactive video

  6.  Child Computer Interaction, Educational Pedagogy, learner-centric, adaptive "smart" applications

  7.  Empirical methods, case studies, linking of HCI research with educational research methodology

  8. Usable systems to support learning and teaching: Ecology of learning, any where, anytime, (UX of cloud computing to support teaching and learning)

Submission: The deadline for workshop paper submissions is January 14, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2011. The workshop will be held May 7 or May 8, 2011 in Vancouver, Canada. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2011conference.


Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com


WORKSHOP ORGANIZERS
Edward Tse, SMART Technologiess
Johannes Schöning, DFKI GmbH
Yvonne Rogers, Pervasive Computing Laboratory, The Open University
Jochen Huber, Technische Universität Darmstadt
Max Mühlhäuser, Technische Universität Darmstadt
Lynn Marentette, Union County Public Schools, Wolfe School
Richard Beckwith, Intel

ūmi from Cisco - Forget about the video phone, why not try home teleconferencing on your huge HDTV?

ūmi from Cisco - Forget about the video phone, why not try home teleconferencing on your huge HDTV?


ūmi from Cisco - Forget about the video phone, why not try home teleconferencing on your huge HDTV?

Posted: 27 Dec 2010 11:34 AM PST

You've probably seen the series of commercial for ūmi telepresence featuring Ellen Page. In one, she's trying to learn how to play the spoons.  In another, she's engaging in a tea party.  The one I like the best is when she tries to "telepresentlyconverse with her friend, Steve.   From what I can tell from the commercials and the Cisco website, I think that the ūmi is a much better option than the video phones that have been brought to market over the past two years!

If you want to be telepresent, and if you have $599.00, you can add a ūmi to your cart while visiting the CISCO ūmi telepresence website. With free shipping and a 30-day return policy, why not try it? If your friends and relatives have a laptop and Google Chat, you can still use your ūmi  with them.  (My hunch is that the experience is much better if both parties have a ūmi.)

It might cost a bit more than $599.00 to get your ūmi up and running. First of all, you'll need to have an HDTV with an HDMI input port, with a resolution of 1080p, or 720p. You also need to have a top-tier broadband connection to the Internet if you have a 1080p HDTV, which requires a minimum of 3.5 Mbps upload/download speed. If you have a 720p HDTV, you'll need a minimum of 1.5 Mbps upload and download speed.

FYI: I connect to the Internet from my computer on the second floor of my home via a wireless router, located on the first floor. My upload speed is just 0.965 Mbps, which is not fast enough for the ūmi. My download speed is 8.991 Mbps, which is more than I need. I checked Time Warner Cable and found out that they now offer Wideband, with download speeds up to 50 Mbps, with upload speed up to 5 Mbps.  If I really, really want a ūmi, I'll have to solve this problem with Time Warner/Roadrunner.

The following video has a short discussion of TV UI and usability testing- they tossed a bag of rice at the TV to simulate a cat jumping at the screen....

In the Lab: The Innovators Behind Cisco ūmi


Below are a couple of videos about the ūmi from Cisco's YouTube site:





RELATED
Wikipedia's definition of telepresence:
"Telepresence refers to a set of technologies which allow a person to feel as if they were present, to give the appearance that they were present, or to have an effect, via telerobotics, at a place other than their true location."
Cisco Broadband Speed Test
Cisco Blog
How is your network running?
Brenna Karr, Cisco Blog 12/17/10
Previous post:  Like Neil Steinberg once said, "Dude, Where's My Video Phone?"
Dude, Where's My Video Phone?
Neil Steinberg, Forbes, 10/15/07

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