I always like to try out technology in public spaces when I travel. Imagine my excitement when I was presented with my first opportunity to try out my tag app on my Incredible while I was waiting for my baggage to arrive after my flight from Charlotte to Orlando...
On first glance, the location of this display near the rest rooms and baggage claim area makes sense. Travelers can access information about things to do in North Port from their Smartphones by scanning the QR tag with a tag reader app while they wait for their baggage.
To my dismay, my interaction with this display and my tag reader app was not enjoyable.
Because the tag was located at the bottom of the display, I had to set aside my carry-on bags, purse,etc., and kneel front of it to center my smartphone precisely at the tag. The display was on the wall between the restrooms, a convenient gathering point for people. Little kids darted around me, and parents used this spot to re-organize their family's "stuff". As I tried to scan the tag, a dad had to ask his son to move back, "so the lady could take a picture".
I was blocking the path of families and groups of travelers with all of their stuff. I gave up trying after a while, much to the relief of my husband, who watched all of this as he waited for our baggage.
Video game music is in the background of life in the lives of many people, and might be the "comfort food" music of the younger generations, given the number of hours videos are played homes in the U.S.
VIDEO GAMES LIVE will be performed in conjunction with the Charlotte Symphony Orchestra on Saturday, February 19, 2011, at 7:30 PM at Ovens Auditorium. I'll be there!
"Video Games Live! is a multimedia concert experience featuring the best music and exclusive synchronized video clips from the most popular games from the beginning of video gaming to the present. Performed with the Charlotte Symphony, the show combines exclusive video footage and music arrangements with synchronized lighting, solo performers, stage show production, special FX, electronic percussionists, and unique interactive segments.
Whether it's the power and passion of the more recent blockbusters or the excitement of remembering the sentimental classics, it will truly be a special night to remember for the entire family." -Charlotte Symphony Orchestra website
Information about VIDEO GAMES LIVE from the "About" page of the website:
Video Games Live™ is an immersive concert event featuring music from the most popular video games of all time. Top orchestras and choirs perform along with exclusive video footage and music arrangements, synchronized lighting, solo performers, electronic percussionists, live action and unique interactive segments to create an explosive entertainment experience!
This is a concert event put on by the video game industry to help encourage and support the culture and art that video games have become. Video Games Live™ bridges a gap for entertainment by exposing new generations of music lovers and fans to the symphonic orchestral experience while also providing a completely new and unique experience for families and/or non-gamers. The show is heralded and enjoyed by the entire family. It's the power & emotion of a symphony orchestra mixed with the excitement and energy of a rock concert and the technology and interactivity of a video game all completely synchronized to amazing cutting edge video screen visuals, state-of-the-art lighting and special on-stage interactive segments with the audience.
If you or someone you know is into video games you won't want to miss this highly acclaimed one-of-a-kind concert experience. Or maybe you are looking for something cultural and exciting that the whole family will enjoy? Video Games Live™ is not just a concert, but a celebration of the entire video game industry that people of all ages will adore.
Video Games Live™ is created and produced by industry veteran and world famous video game composer Tommy Tallarico.
Video Games Live™ features the best music and exclusive synchronized video clips from the most popular games from the beginning of video gaming to the present. Game franchises include:
Mario™ Zelda™ Halo® Final Fantasy® Warcraft® StarCraft® Diablo® Sonic™ Metal Gear Solid® Kingdom Hearts Chrono Trigger™ Chrono Cross™ Mega Man™ Myst® Tron Castlevania® Metroid® Interactive Frogger Interactive Space Invaders Interactive Guitar Hero™ Interactive Donkey Kong™ Medal of Honor™ God of War™ BioShock™ Civilization IV Tomb Raider® Beyond Good & Evil™ Advent Rising EverQuest® II Mass Effect™ Shadow of the Colossus Silent Hill™ Crysis® Monkey Island Earthworm Jim End of Nations™ Afrika™ Assassin's Creed™ II Uncharted™ II Portal™ Lair Conan Command & Conquer: Red Alert Headhunter Splinter Cell® Ghost Recon™ Rainbow Six® Jade Empire Contra OutRun Gears of War Need For Speed®: Undercover Harry Potter and the Order of the Phoenix™ Classic Arcade Medley featuring over 20+ games from Pong® to Donkey Kong® including such classics as Dragon's Lair, Tetris, Duck Hunt, Ghosts 'n Goblins, Gauntlet, Punch-Out, OutRun and MANY MORE!"
Topic: Given the emergence of Child Computer Interaction and the ubiquitous application of interactive technology as an educational tool, there is a need to explore how next generation HCI will impact education in the future. Educators are depending on the interaction communities and to deliver technologies that will improve and adapt learning to an ever- changing world. In addition to novel UI concepts, the HCI community needs to examine how these concepts can be matched to contemporary paradigms in educational pedagogy. The classroom is a challenging environment for evaluation, thus new techniques need to be established to prove the value of new HCI interactions in the educational space. This workshop provides a forum to discuss key HCI issues facing next generation education.
We invite authors to present position papers about potential design challenges and perspectives on how the community should handle the next generation of HCI in education. Topics of interest include:
• Gestural input, multitouch, large displays, multi-display interaction, response systems
• Empirical methods, case studies, linking of HCI research with educational research methodology
•Usable systems to support learning and teaching: Ecology of learning, any where, anytime, (UX of cloud computing to support teaching and learning)
Submission: The deadline for workshop paper submissions is January 14, 2011. Interested researchers should submit a 4-page position paper in the ACM CHI adjunct proceedings style to the workshop management system. Acceptance notifications will be sent out February 20, 2011. The workshop will be held May 7 or May 8, 2011 in Vancouver, Canada. Please note that at least one author of an accepted position paper must register for the workshop and for one or more days of the CHI 2011conference.
Contact: Edward Tse, SMART Technologies, edwardtse@smarttech.com
WORKSHOP ORGANIZERS Edward Tse, SMART Technologiess Johannes Schöning, DFKI GmbH Yvonne Rogers, Pervasive Computing Laboratory, The Open University Jochen Huber, Technische Universität Darmstadt Max Mühlhäuser, Technische Universität Darmstadt Lynn Marentette, Union County Public Schools, Wolfe School Richard Beckwith, Intel
You've probably seen the series of commercial for ūmi telepresencefeaturing Ellen Page. In one, she's trying to learn how to play the spoons. In another, she's engaging in a tea party. The one I like the best is when she tries to "telepresently" converse with her friend, Steve. From what I can tell from the commercials and the Cisco website, I think that the ūmi is a much better option than the video phones that have been brought to market over the past two years!
If you want to be telepresent, and if you have $599.00, you can add a ūmi to your cart while visiting the CISCO ūmi telepresencewebsite. With free shipping and a 30-day return policy, why not try it? If your friends and relatives have a laptop and Google Chat, you can still use your ūmi with them. (My hunch is that the experience is much better if both parties have a ūmi.)
It might cost a bit more than $599.00 to get your ūmi up and running. First of all, you'll need to have an HDTV with an HDMI input port, with a resolution of 1080p, or 720p. You also need to have a top-tier broadband connection to the Internet if you have a 1080p HDTV, which requires a minimum of 3.5 Mbps upload/download speed. If you have a 720p HDTV, you'll need a minimum of 1.5 Mbps upload and download speed.
FYI: I connect to the Internet from my computer on the second floor of my home via a wireless router, located on the first floor. My upload speed is just 0.965 Mbps, which is not fast enough for the ūmi. My download speed is 8.991 Mbps, which is more than I need. I checked Time Warner Cable and found out that they now offer Wideband, with download speeds up to 50 Mbps, with upload speed up to 5 Mbps. If I really, really want a ūmi, I'll have to solve this problem with Time Warner/Roadrunner.
The following video has a short discussion of TV UI and usability testing- they tossed a bag of rice at the TV to simulate a cat jumping at the screen....
In the Lab: The Innovators Behind Cisco ūmi
Below are a couple of videos about the ūmi from Cisco's YouTube site:
Hans Rosling's enthusiasm for data visualization has increased my appreciation for statistics. In the video below, Rosling interacts with 120,000 data points related to 200 countries over 200 years. I especially like the "Alternate Reality" effect.
"Unveiling the beauty of statistics for a fact based world view"
Hans Rosling is a Professor of Global Health in Stockholm, Sweden, and the Director of the Gapminder Foundation. The Gapminder World website has a wealth of resources for teachers, students, and anyone who is interested in learning about things through the use of information visualization.
According to information from the website, "Gapminder is a non-profit venture – a modern "museum" on the Internet – promoting sustainable global development and achievement of the United Nations Millennium Development Goals.Gapminder was founded in Stockholm by Ola Rosling, Anna Rosling Rönnlund and Hans Rosling on February 25, 2005. Gapminder is registered as a Foundation at Stockholm County Administration Board (Länstyrelsen i Stockholm) with registration number (organisationsnummer) 802424-7721."
Below is a list of annotated links to various Gapminder webpages:
Gapminder Labs: "Gapminder Labs is where we experiment with new features, visualizations and tools. Some of these might later gain a more prominent place on Gapminder.org."
Gapminder for Teachers: "This section is for educators who want to use Gapminder in their education. You'll find shortcuts to tools and guides for Gapminder in a classroom."
Gapminder Downloads: This section includes links to downloadable content, such as Gapminder Desktop, handouts, lesson plans, including teacher guides, and a good number of interesting interactive presentations.
Gapminder Videos: The videos include interesting presentations as well as a number of Hans Rosling's TED talks. The material is free to use and distribute under the Creative Commons License.
Data in Gapminder World: This section includes all of the indicators displayed in Gapminder World.