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SMALLab Update: Embodied and Engaged Learning - ASU researchers partner with GameDesk

SMALLab Update: Embodied and Engaged Learning - ASU researchers partner with GameDesk


SMALLab Update: Embodied and Engaged Learning - ASU researchers partner with GameDesk

Posted: 11 Dec 2010 01:52 PM PST

SMALLab is an interdisciplinary collaborative project at the Arts, Media and Engineering program at Arizona State University, and includes people from fields such as education, art, theatre, computer science, engineering, and psychology.  The SMALLab provides students with a multi-sensory, multi-modal way of learning concepts in an immersive environment, and uses a motion capture system that tracks the position of the students as they move and interact within the environment.

SMALLab's project lead is David Birchfield,  a media artist, researcher, and educator who focuses on K-12 learning, media art installations, and live computer music performances.  SMALLab researchers have recently partnered with GameDesk to develop a 6th grade curriculum for a GameDesk charter school in 2012. (Information and links related to GameDesk are located in the RELATED section of this post.)

Below is a detailed excerpt from an overview of SMALLab:
"In today's world, digital technology must play a central role in students' learning. A convergence of trends in the learning science and human-computer interaction (HCI) research offers new theoretical and technological frameworks for learning. in particular, mixed-reality, experiential media systems can support learning in a way that is social, collaborative, multimodal, and embodied. These systems comprise a new breed of student-centered learning environments [SCLE's]. Importantly, they must address the practicalities of today's classrooms and informal learning environments (eg.: space, infrastructure, financial resources) while embracing the innovative forms of interactivity that are emerging from our media research communities (eg: multimodal sensing, real time interactive media, context aware computing)...
...SMALLab is an extensible platform for semi-immersive, mixed-reality learning. By semi-immersive, we mean that the mediated space of SMALLab is physically open on all sides to the larger environment. Participants can freely enter and exit the space without the need for wearing specialized display or sensing devices such as head-mounted displays (HMD) or motion capture markers. Participants seated or standing around SMALLab can see and hear the dynamic media, and they can directly communicate with their peers that are interacting in the space. As such, the semi-immersive framework establishes a porous relationship between SMALLab and the larger physical learning environment. By mixed-reality, we mean that there is an integration of physical manipulation objects, 3D physical gestures, and digitally mediated components. By extensible, we mean that researchers, teachers, and students can create new learning scenarios in SMALLab using a set of custom designed authoring tools and programming interfaces."

Below are a few videos about SMALLab, and information about GameDesk, an organization that is collaborating with SMALLab in California.


Below is a demonstration of a Smallab learning activity:

SMALLab from SMALLab on Vimeo.


RELATED
Sara Corbett, NYTimes Magazine, 9/15/10

Info about GameDesk, from the GameDesk website:
"GameDesk is a 501(c)3 nonprofit research and outreach organization that seeks to reshape models for learning through game-play and game development. The organization looks to help close the achievement gap and engage students to learn core STEM curriculum. It develops project-based learning with a strong focus on purpose, ownership, and personal value. The organization (originally developed out of research and support at the University of Southern California's IMSC) has now been in development, practice, and/or evaluation for over two years in various schools in the Los Angeles area." -Gamedesk

Gamedesk Concept Chart

Cross-posted on the Tech Psych blog.

Very Cute! Department of Defense Acquisition Mini Learning Games

Posted: 11 Dec 2010 01:39 PM PST

If you are the Department of Defense, how do you make sure your workers in the Acquisition Department engage in required learning activities?   


Games!  You can access the games via the Defense Acquisition University game portalBelow are some screenshots, descriptions, and links:


Procurement Fraud Indicators

"Investigate potential Procurement Fraud Indicators in this game which allows you to form hypotheses, test your theories, even question individuals who might have something to hide!" -CLC DAU

Homeward Bound
DoD Casual Games
"Join Ratner's friends and help guide him back to the Pentagon; across rivers, highways, and highly guarded walls using your knowledge of Acquisition Strategy and Contract Execution." -CLC DAU


Acquisition Proposition

"How well do you know the Acquisition Lifecycle? Test your knowledge in this fast paced game!" -CLC DAU


About the Defense Acquisition University
"The Defense Acquisition University is the one institution that touches nearly every member of the Defense Acquisition Workforce throughout all career stages. The university provides a full range of basic, intermediate, and advanced certification training, assignment-specific training, applied research, and continuous learning opportunities. The university also fosters professional development through mission assistance, rapid-deployment training on emerging acquisition initiatives, online knowledge-sharing tools, and continuous learning modules." - DAU Website


RELATED
Listen to the DoD Roundtable:  Interview and discussion about the casual learning games, featuring Dr. Alicia Sanchez, Games Czar, Defense Acquisition University
DoD Roundtable Transcript (pdf)
Defense video games perfectly capture excitement of acquisition process
Stephen Losey, Fedline, 12/10/10
DoD launches its own causal games site
milgamer, 12/8/10

Quick Post: Journey, the next game from thatgamecompany (developers of Flower, flOw, and Cloud).

Posted: 11 Dec 2010 07:26 AM PST

I've been following the work of some of the people behind thatgamecompany since they were graduate students at USC, working on Cloud, an enchanting and relaxing game. They went on to develop Flower and flOw, and are now working on Journey, the next game planned for release:





To view video trailers of other games by thatgamecompany, see the following post:


Games to Lift Stress Away: Flower, flOw (and Cloud), from thatgamecompany

Also visit thatgamecompany's website!

Gesture "multitouch" 12 x 7 interactive video wall provides tours of I/O Data Centers' facilities

Posted: 11 Dec 2010 01:41 PM PST

I came across this demonstration of I/O DataCenter's 12 by 7 foot interactive video wall that makes playing around with views of data center modules...interesting! The display is a gesture-based "multi-touch" system. (I'll update this post when I get more information.)



Here is the description from the Datacenter YouTube channel:


"Instead of hauling a 40-foot long modular data center to a trade show, i/o Data Centers is taking a high-tech approach to customer tours of their i/o Anywhere modular data center. The i/o team has created a 12-foot by 7-foot touchscreen video wall to provide interactive tours of the company's facilities. Selecting a "hot spot" pops up a virtual data center, complete with cross sections and product info, following the concept of the touch screens in the sci-fi movie "Minority Report.""


FYI: I/O Data Centers has an application that runs on the Surface.

UPCOMING:
Stay tuned for my upcoming posts! 


News about LM3LABS (Previous post)
Interactive Surveillance CCeline Latulipe (technologist) Annabel Manning (artist)

Interested in the OpenNI Initiative? OpenKinect? To learn more, read Josh Blake's Interview of Tamir Berliner of PrimeSense

Interested in the OpenNI Initiative? OpenKinect? To learn more, read Josh Blake's Interview of Tamir Berliner of PrimeSense


Interested in the OpenNI Initiative? OpenKinect? To learn more, read Josh Blake's Interview of Tamir Berliner of PrimeSense

Posted: 09 Dec 2010 06:43 PM PST




Josh Blake, Deconstructing the NUI, 12/9/10



Josh Blake recently interviewed Tamir Berliner, one of the founders of PrimeSense.  If you haven't heard, Microsoft's Kinect was based on work by PrimeSense, and licensed their technology. PrimeSense provides consumer electronics with natural user interaction capabilities. The good news is that the company recently released open-sourced middleware for natural interaction and depth-camera drivers. It will be interesting to see how this will play in the near future!




In the interview, Tamir discussed a number of topics related to postWIMP technologies.  He also announced the newly created  OpenNI, "an industry-led, not-for-profit organization formed to certify compatibility and interoperability of Natural Interaction (NI) devices, applications, and middleware."   It is good to see this level of support for the cause!


Here is a quote from the interview that I especially liked:

"I believe that till today the devices we've been using, made us learn greatly lot about them before we could use them and gain their value. I'm pretty sure everyone who is reading this has got at least 3 remotes sitting on his living room table, and at least once a week needs to help someone use their computer/media center/phone/etc. It's time for that to change and it's up to us, the technologists to make this revolution happen, it's time for the devices to take the step of understanding what we want and making sure we get that, even without asking if it's a trivial task as opening a door when we approach, closing the lights when we leave the room, even making sure we have hot water to shower with when we return from work or wake up in the morning, depends on what we normally do." -Tamir


RELATED
Here are a couple of videos from the OpenNI website that demonstrate OpenNI-compliant applications:

OpenNI-compliant real time skelton tracking by PrimeSense


OpenNI-compliant real time SceneAnalyzer by PrimeSense



FYI: 
Josh Blake is the author of the Deconstructing the NUI blog. Over the past couple of years, he's explored natural user interfaces and interactions through his work on applications designed for Microsoft Surface and Win7 with Windows Presentation Foundation.
About a month ago, Josh organized OpenKinect, an on-line community to support collaboration among people interested in exploring ways to use Kinect with PCs and other devices.  An example of this effort is the open source code, libfreenect, which includes drivers and libraries for Windows, Linux, and OS X. 


The Natural User Interface Revolution
Josh Blake, 1/5/09


Kinect for Xbox 360: The inside story of Microsft's secret 'Project Natal'  (long, but worth reading) David Rowan, Wired UK, 10/29/10


People of libreenect

OpenNI User Guide (pdf)

Plug for Computer Science in Education Week: Informative series of short video clips, resources, and links to promote understanding of the importance of computer science and related fields

Posted: 09 Dec 2010 03:12 PM PST

This week is Computer Education in Education Week, part of an effort of ACM (Association for Computing Machinery) and CSTA (Computer Science Teachers Association) to promote awareness of the importance of computer science education in K-12 education. CSTA developed a series of short videos to share with students as part of this effort. The videos highlight the multitude of ways that computer scientists impact our world. In my opinion, the videos would be appropriate for sharing with parents, teachers, school counselors, school administrators, and school board members.

Computer Science and Entertainment


Computer Science and the Environment


Computer Science and Communications


Computer Science and Medicine


Computer Science and Empowerment


To dig deeper into this topic, read Running On Empty: The Failure to Teach K-12 Computer Science in the Digital Age (pdf)

RELATED
CSEd: Computer Science in Education Week
Computing in the Core
Computer Science in Education Facebook Page
Anita Borg Institute for Women and Technology
ACM/CSTA's Recommendations
A Model Curriculum for K-12 Computer Science (PDF)
Google: Exploring Computational Thinking
ACM Computing Careers Website

Cross-posted on the Tech Psych blog.

UPDATE: Demo 2 of the Kinect Theramin, Therenect, by Martin Kaltenbrunner

UPDATE: Demo 2 of the Kinect Theramin, Therenect, by Martin Kaltenbrunner


UPDATE: Demo 2 of the Kinect Theramin, Therenect, by Martin Kaltenbrunner

Posted: 06 Dec 2010 05:07 PM PST

I recently posted about the Therenect, a gesture-controlled digital theremin created for Microsoft's Kinect, created by Martin Kaltenbrenner - Therenect: Theremin for the Kinect! (via Martin Kaltenbrenner)  It looks like Martin has been busy polishing up the application over the past few days, as you can see from the video below:

Therenect - Kinect Theremin - 2nd Demo from Martin Kaltenbrunner on Vimeo.

RELATED
Virtual Theremin Made with Kinect; Real Thereminists Will Make it Useful
Peter Kirn, Create Digital Music, 11/30/10

ICE PAD: Interactive Multitouch Ice Sculpture by Art Below Zero (video)

Posted: 06 Dec 2010 01:53 PM PST

ICE PAD: Interactive Multitouch Ice Sculpture by Art Below Zero


Here is the information about the interactive sculpture from the Art Below Zero YouTube Channel:

"Created by David Sauer & Max Zuleta for the Lake Forest Tree Lighting Festival.This Ice Crystal Display was the 1st to be created in the USA, Transforming 300 pounds of ice into the equivalent of a giant Ipad touch screen. "People always want to touch our Ice Sculptures, This Interactive Display gave them the perfect reason to get their hands cold." said Max Zuleta owner of Art Below Zero. The public response was amazement and interest in the workings of the touch screen in ice. Our favorite guess was "It must work by sensing body heat!"..."

"...The system is known as Rear Diffused Illumination or Rear DI. It works because an Infrared light is shone from the opposite side of the ice wall through the ice. When an object such as a finger, hand, or mitten stops the infrared light it reflects the light back to a custom camera built by Peau Productions. The illuminated objects are then converted to points of interaction using an open source program Community Core Vision which outputs TUIO data streams to a Flash program for animation. We like the look and feel of the Fluid Solver flash application. The output from the computer is then projected into the ice and ice diffracts the light into something beautiful. By this method the user can manipulate a visible light screen via an invisible light that only the camera can see..."



Thanks to Nolan Ramseyer, of PeauProductions, for the link!
PeauProductions Blog: Multitouch and Technology


RELATED
Ubice = Multi-touch On Ice at the Nokia Research Center in Finland (Video + Pic via Albrecht Schmidt)
Art Below Zero

Interactive Information Visualization for the Kinect? Something like Jer Thop's "Just Landed-36 Hours" might work nicely if revamped!

Posted: 06 Dec 2010 05:09 PM PST

I follow the O'Reilly Radar blogs and came across a recent post about an information visualization created by blprnt two years ago using Processing. I think it would have great potential if it was re-purposed for use on the Kinect! In the article, Edd Dumbill discusses the advantages of using Processing to create data and information visualizations.  


One example of the power of Processing is an information visualization, "Just Landed -36 Hours, created by Jer Thorp.  Jer gathered tweets from Twitter that included the statement, "just landed", along with location information for each tweet, within a 36-hour period, to create the visualization.


36 Hours- Just Landed is a great 3D visualization of air travel on our planet.  I especially lik the different views that the application provides. As soon as I watched the Just Landed video, I thought it would be great if it could be revamped for use on the Kinect!   (Leave a comment if you know of anyone working on a project in this area.)


Just Landed - 36 Hours from blprnt on Vimeo.


Information about the video from blprnt's Vimeo site:


"I was discussing H1N1 with a bioinformatics friend of mine last weekend, and we ended up talking about ways that epidemiologists model transmission of disease. I wondered how some of the information that is shared voluntarily on social networks might be used to build useful models of various kinds...I'm also interested in visualizing information that isn't implicitly shared - but instead is inferred or suggested...This piece looks for tweets containing the phrases 'just landed in...' or 'just arrived in...'. Locations from these tweets are located using MetaCarta's Location Finder API. The home location for the traveling users are scraped from their Twitter pages. The system then plots these voyages over time...I'm not entirely sure where this will end up going, but I am reasonably happy with the results so far.   Built with Processing (processing.org) You can read more about this project on my blog - blog.blprnt.com"


RELATED
Strata Gems:  Write your own visualizations:  The Processing language is an easy way to get started with graphics
Edd Dumbill, O'Reilly Radar, 12/3/10

Air Presenter Plus, for the Kinect, for Presentations, developed by Evoluce and So touch

Air Presenter Plus, for the Kinect, for Presentations, developed by Evoluce and So touch


Air Presenter Plus, for the Kinect, for Presentations, developed by Evoluce and So touch

Posted: 06 Dec 2010 04:02 AM PST

As soon as Kinect was released by Microsoft, there was a flurry of app development. Evoluce and So Touch partnered to create a presentation application for the Kinect that could be used in work settings. Take a look!


Information about Air Presenter Plus, from the So touch's YouTube channel:

"So touch, the leading creative software company for new digital technologies, in partnership with Evoluce, the leading provider of advanced multi-touch screen technologies, present: So touch Air Presenter for Kinect. The world's first presentation software optimized for Kinect.

Turn your corporate presentations, welcome areas, trade show booths and point of sales into mind boggling experiences, controlling your presentation with multi-touch gestures leveraging So touch Air Presenter gestures software and Evoluce Kinect Windows 7 software.

Integrate your usual PDF, Power point, JPG and video materials into So touch multi-touch minority report's style interface and control it with gestures in the air.

So touch Air Presenter is delivered with a very graphic player, featuring a multi-touch zoom mode and an integrated video player as well as a very easy to use content manager.

So touch Air Presenter content, sourced locally or from the network, can be played on multiple screens at the same time. So touch Air Presenter content manager can deliver customize or generic content to each player.

So touch Air Presenter packaged with Evoluce Kinect Windows 7 software will be released soon. So touch Air Presenter is already available for TUIO based gestures devices. To know more and download a free trial version, visit http://www.so-touch.com/air-presenter"




So touch
Evoluce

Video: DaVinci Surface Physics Illustrator Interface on Xbox Kinect, with gesture interaction, by Razorfish

Posted: 05 Dec 2010 07:21 PM PST


DaVinci prototype on Xbox Kinect from Razorfish - Emerging Experiences on Vimeo.

RELATED
Razorfish ports DaVinci interface to Kinect, makes physics cool (video)
Time Stevens, Engaget, 12/5/10
Razorfish
(I love this website.)

3D Multimedia Holiday Projection on Buildings in Amsterdam's City Center: Enjoy!

Posted: 05 Dec 2010 05:53 AM PST



Info from Muse Amsterdam's YouTube channel, musedigital:


"On 22, 23 & 24 November 2010, H&M brought their flagship store in Amsterdam to live with a 3D projection mapping on the historic building. For over 3 minutes, guests and a gathered crowd enjoyed a surreal fairytale of light and magical effects. A red ribbon, wrapped around the building, untangles and transformed the building into a colorful dollhouse where nothing is what it seems."


Agency: Muse Amsterdam (www.muse.nl)


Production: MrBeam, Mickey Did It, BeamSystems.

(via Ambient Content)

Raymond.CC Blog - One of the Best Image Compression Software FILEminimizer Pictures is Now Free

Raymond.CC Blog - One of the Best Image Compression Software FILEminimizer Pictures is Now Free


One of the Best Image Compression Software FILEminimizer Pictures is Now Free

Posted: 06 Dec 2010 12:00 AM PST


Received an email from balesio a few days ago that FILEminimizer Pictures is now free for personal and home use! It used to cost €24.95 for a single user license but now anyone can just download the software, install it and start reducing the size of huge photos. A cheap camera for beginner nowadays can [...]

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