In the previous post, I mentioned about how to prepare your system using Sysprep and received a few requests for information on how to perform Sysprep in Windows 7. Here I would like to share the steps and the information on how to Sysprep your Windows 7. Surprisingly, I noticed the process of new Sysprep [...]
SOMEWHAT RELATED Below is a presentation I gave at the 2008 Games for Health conference:
Descriptions, stories, and links related to the screen shots of the first slide of the above presentation: (Some of the links may need to be updated.)
The science screen is an interactive 'gizmo' from Explore Learning. Something like this could be incorporated into an educational game. http://www.explorelearning.com
I'm pretty sure that the picture of the ancient building was from the VAST project, described in the article 'Reviving the past: Cultural Heritage meets Virtual Reality' by Anthanasios Gaitatzes, Dimitrious Cristopoulos, and Maria Roussou. (2002, ACM) The Foundation of the Hellenic World was involved with this project. http://www.fhw.gr/fhw/
The people from the Institute for Advanced Technologies in the Humanities at the University of Virginia are doing similar work through the Rome Reborn project: http://www.romereborn.virginia.edu/
Rationale: I thought that it would be cool to have a game for health that integrated with history, so that students could learn about how people from the past handled health and diseases, and learn how scientists from the past came up with solutions that help us today.
The picture of the dragons on the space station was from a game called 'Relax to Win', created by Phil (gary?) McDarby and the MindGames team when he was at MediaLab Europe, which disbanded in 2005. Here is an article about Relax to Win, from 2002: http://news.bbc.co.uk/1/hi/sci/tech/1972571.stm
The project targeted high school geometry students, with a goal of increasing spatial ability and improving transfer of learning. The program is consistent with Universal Design for Learning principles.
I think that some of the applications involved in this application could be useful in games designed for cognitive rehabilitation or habilitation.
The picture with the two people is from Kar2ouche, from Immersive Education. Kar2ouche is a creative role-play, picture making, story-boarding and animation software. It is enabled for use on interactive whiteboards: http://www.immersiveeducation.com/kar2ouche/
The game pad is a DanceDance Revolution pad, used as an 'exergame' in many schools to combat the increase in numbers of students who are overweight or obese. 'Dance Dance Revolution: Healthy for Kids' http://news.digitaltrends.com/news-article/12201/
The classroom scene is is from a virtual reality application: Rizzo, A., Bowerly, T., Buckwalter, J., Klimchuk, D., Mitura, R., Parsons, T.D. (2006). A Virtual Reality Scenario for All Seasons: The Virtual Classroom. CNS Spectrums, 11, 1, 35-44. http://vrpsych.ict.usc.edu/
Information from the KarmetiK Machine Orchestra Vimeo page: "On January 27th, 2010, KarmetiK and California Institute of the Arts brought together a group of interdisciplinary artists to perform in a revolutionary production. During this performance, The Machine Orchestra, a collective of musicians, engineers, dancers, and theatre designers, gave an audience at the Walt Disney Concert Hall's REDCAT performance space a glimpse of the future: one in which computers, robots, and humans join forces to make music.Featuring a cast of musicians, new musical interfaces, and musical robotics, The Machine Orchestra fused a wide array of musical styles ranging from free electronic improvisation to world dance music.This DVD features uninterrupted footage of The Machine Orchestra's debut concert, a performance exploring human interaction with KarmetiK's collection of musical robots: MahaDeviBot, GanaPatiBot, Tammy, Raina, and ReyongBot. Directed by Ajay Kapur and Michael Darling." Music Director, Co-Creator: Ajay Kapur Production Director, Co-Creator: Michael Darling Guest Electronic Artists: Curtis Bahn & Perry Cook World Music Performers: Ustad Aashish Khan, Pak Djoko Walujo, & I Nyoman Wenten Multimedia Performer-Composers: Charlie Burgin, Dimitri Diakopoulos, Jordan Hochenbaum, Jim Murphy, Owen Vallis, Meason Wiley, and Tyler Yamin Visual Design: Jeremiah Thies Dance: Raakhi Sinha & Kieran Heralall Lighting Design: Tiffany Williams Sound Design: John Baffa Production: Lauren Pratt Editing: Meason Wiley Filming: Benny Schuetze machineorchestra.com Follow KarmetiK on Facebook and Twitter: facebook.com/karmetik twitter.com/karmetik
Detailed information about this performance and Machine Orchestra:
Kapur, A. & M. Darling A Pedagogical Paradigm for Musical Robotics, Proceedings of the International Conference on New Interfaces for Musical Expression, Sydney, Australia, June 2010.
Hochenbaum, J., Kapur, A., & M. Wright, Multimodal Musician Recognition, Proceedings of the International Conference on New Interfaces for Musical Expression, Sydney, Australia, June 2010
Vallis, O., Hochenbaum, J,, & A. Kapur, A Shift Towards Iterative and Open-Source Design for Musical Interfaces, Proceedings of the International Conference on New Interfaces for Musical Expression, Sydney, Australia, June 2010
Hochenbaum, J., Vallis, O., Diakopoulos, D., Murphy, J. & A. Kapur, On Designing Expressive Musical Interfaces for TableTop Surfaces , Proceedings of the International Conference on New Interfaces for Musical Expression, Sydney, Australia, June 2010
Murphy, J., Kapur, A., & C. Burgin, The Helio: A Study of Membrane Potentiometers and Long Force Sensing Resistors for Musical Interfaces, Proceedings of the International Conference on New Interfaces for Musical Expression, Sydney, Australia, June 2010
Red Hat recently announced the availability of Red Hat Enterprise Linux 6. Effective with the release of version 6, Red Hat Enterprise Linux 4 will consider walking into the path of history and Red Hat will no longer offer the Red Hat Certified Technician (RHCT) exam. This exam is considered an entry level exam that [...]
MULTI-TOUCH WITH HACKED KINECT Here is NUI-Group member Florian Echtler's proof-of-concept HD video of using a hacked Kinect camera for multitouch-like interaction. The application was built on Ubuntu Linux written using libfreenect, by marcan42 and Florian's creation, libTISCH.
Florian decided to use picture-browsing interaction to demonstrate proof-of concept, so "everybody can focus on more interesting things :-)"
(I have SO many ideas for this! I'll throw a few out there in an upcoming post....maybe someone can run with them!)
FOR THE TECH-CURIOUS: TISCH stands for Tangible Interactive Surfaces for Collaboration between Humans, and is a cross-platform, cross device multi-touch development framework. You can download the source package for Windows, MacOS X, and Linux from the TISCH Sourceforge website. The Ubantu Lucid/Karmac version has "superquick installation via PPA" - the instructions can be found on the TISCH Sourceforge website.
For techies (and the tech-curious) who like technologies that support collaboration and multi-touch interaction, this is great news!
Florian Echtler announced the first stable releas of libTISCH, a multi-touch development framwork, which can be found on Sourceforge. TISCH stands for Tangible Interaction Surfaces for Collaboration between Humans. libTISCH, a C++ software framework, is included in this project. It provides a means for creating GUIs based on multi-touch and/or tangible input devices.
Here is how it works:
Here is information from libTISCH announcement:
Highlights of this release are, among others, the following features:
- ready-to-use multitouch widgets based on OpenGL - reconfigurable, hardware-independent gesture recognition engine - support for widely used (move, scale, rotate..), pre-defined gestures as well as custom-defined gestures
- hardware drivers for FTIR, DI, Wiimote, DiamondTouch.. - TUIO converters: source and sink
- cross-platform: Linux, MacOS X, Windows (32 and 64 bit) - cross-language: C++ with bindings for C#, Java, Python
libTISCH has a lot to offer for the multitouch developer. For example,
the textured widgets enable rapid development of applications for many kinds of multi-touch or tangible interfaces. The separate gesture recognition engine allows the translation of a wide range of highly configurable gestures into pre-defined or custom events which are then acted on by the widgets. While the lower layers of libTISCH provide functionality similar to tbeta, touche etc. (you can interface existing TUIO-based software with libTISCH in both directions), it goes far beyond.