Technology Information

Oh! No! Sony's "Mother of Remote Controls" for Google TV. 74 Buttons and Counting.

Oh! No! Sony's "Mother of Remote Controls" for Google TV. 74 Buttons and Counting.


Oh! No! Sony's "Mother of Remote Controls" for Google TV. 74 Buttons and Counting.

Posted: 12 Oct 2010 08:34 PM PDT

Today we switched from DISH to Time Warner Cable, and tonight I had to battle with a new remote control, the UR5U-8780L.  The experience with this remote led me to search for something better. What a coincidence!  In this day and age of touch-screens,  I was hoping for something better than....


Sony's Mother of Remote Controls!

-From the SonyStyle website: Television, meet internet.

I first learned of this complex addition to the world of TV/Internet surfing from an article and a video in a recent article in Engadget:  Sony's Google TV controller outed on ABC's Nightline (video) (Ross Miller,10/5/10).


ABC Video, via engadget

It is 2010, and with TVs connected to the internet, we'll be interacting with content in ways we could only dream of in the recent past.  Interactive TV is here.  Do I really have to push a lot of buttons in order to have the best "interactive" experience?  




OTHER OPTIONS
Xfinity Remote Prototype for the iPad


Turn Your iPhone into a TV Remote Samuel Axon, Mashable/Apple
L5 Remote: Turn your iPhone or iPod touch into a universal remote control:
L5 remote


Not Yet Available:  Vizio's XRT100 touchscreen remote
Vizio_touch_remote.jpg

My Fancy New Remote, Instructions Included:

Update on Josh Blake, newly designated Microsoft Surface MVP

Posted: 12 Oct 2010 03:59 PM PDT

Josh Blake is the Tech Lead of the InfoStrat Advance Technology Group in DC.  He has been creating multi-touch applications Microsoft's Surface multi-user table-tops for a while. Recently, his team built a suite of applications designed for use by young children at a museum.  Below is a video demonstration of some of this work. It really looks exciting!


Microsoft Surface and Magical Object Interaction

Josh Blake's blog is called Deconstructing the NUI- for those of you new to this blog, NUI stands for Natural User Interface (also known as Natural User Interaction).  See his post, Microsoft Surface and Magical Object Interaction, for more information!

RELATED
Here is a plug for Josh Blake's book, "Multitouch on Windows"

Book Ordering Information

FYI:  InfoStrat  is hiring  WPF experts as well as Microsoft CRM and Microsoft SharePoint experts.


Microsoft Surface MVPs
Dr. Neil Roodyn
Dennis Vroegop
Rick Barraza
Joshua Blake





Power to the Pixel Cross-Media Forum Streaming Live from London Today! #PttP

Posted: 12 Oct 2010 06:08 AM PDT

Watch it now at http://www.powertothepixel.com

Right now, I'm watching a presentation about emerging game play the mobile game, Pandemic, which uses augmented layers that release story elements that are location-based. If you are in the US, be mindful of the time zone difference!


This is the info about the presentation that just wrapped up:


13.30 – 14.00
BUILDING A STORYWORLD

LANCE WEILER MD Seize the Media (USA)
This is an amazing time to be a storyteller. The democratisation of the tools to create, combined with rapid changes in media consumption mean that there are more ways to tell stories than ever before.  The creative possibilities are endless but where do you start? How do you extend the stories you want to tell beyond a single screen?
Lance Weiler, one of the leading experts on transmedia, will share how he designs and builds storyworlds that engage audiences whilst at the same time tap new forms of funding and revenue streams."


CURRENTLY STREAMING (9:00 EST)  -  Dance Adventures!



14.00 – 14.30CASE STUDY: THE LEGION OF EXTRAORDINARY DANCERS 
KEITH QUINN
 SVP Creative Development & Production, Paramount Digital Entertainment (USA)
Jon M. Chu's The Legion of Extraordinary Dancers (The LXD) is the world's first online dance adventure, released on Hulu in the US in July 2010, and currently available worldwide across multiple distribution platforms. This stunning project breaks boundaries in genre, format and platform and is a game-changer in the way that web series and the arts are presented online. Keith Quinn will present a case study of this huge online phenomenon, produced by Jon M. Chu and Hieu Ho in partnership with Agility Studios and distributed by Paramount.



CROSS MEDIA FORUM PROGRAM
http://www.powertothepixel.com/events-and-training/pttp-events/london-forum-2010/conference-12-oct


For your convenience, I've copied the program to this post:

Conference 12 October, NFT1 BFI Southbank

Power to the Pixel: The Cross-Media Forum
in association with the BFI London Film Festival
12 – 15 October 2010

How do the new ways that audiences are accessing and interacting with media change the way that stories are told, delivered and shared? How can powerful new tools and applications enable content creators – writers, directors, producers -  to reach far greater and diverse audiences? What are the new business and rights models that are emerging?  Who are the new stakeholders, financiers and partners of cross-media stories?
Power to the Pixel presents a day of keynotes, candid case studies and presentations from an array of world-class experts who are working at the vanguard of cross-media content creation, production and finance.
TICKETS CAN NO LONGER BE PURCHASED ONLINE. PLEASE ARRIVE IN PLENTY OF TIME IF YOU WOULD LIKE TO PAY ON THE DAY. ONLY CHEQUES (WITH A VALID BANK GUARANTEE CARD) OR CASH WILL BE ACCEPTED.
Please note that tickets are non-refundable.
CONFERENCE at NFT1, BFI Southbank
09.00 – 09.20
REGISTRATION, TEA & COFFEE
09.30 – 09.45
WELCOME & INTRODUCTION
LIZ ROSENTHAL Founder and Managing Director, Power to the Pixel
09.45 – 10.15
KEYNOTE PRESENTATION: THE GAME-IFICATION OF LIFE

MICHEL REILHAC Executive Director, ARTE France Cinéma (FR)
Reality is no longer perceived as stable, given and objective. Game dynamics are being applied to more and more dimensions of our daily lives. We want to be playful always, we want fun, we want constant changes and second and third and fourth chances… We want to start again when we die.
Now that social networks are part and parcel of our social system, geo-localisation is building itself as an added layer over everything as we speak. Riding on this new foundation, the next big wave may be the game-ification of the networks that the world has transformed itself into…
If so, the art of storytelling and experience design, as everything else, will be deeply and seriously re-shaped by this game layer. Michel Reilhac explores the possibilities.
10.15 – 10.45
KEYNOTE PRESENTATION: BABIES, BUNS AND BUZZERS

MIKE MONELLO Co-Founder Campfire, Co-Creator The Blair Witch Project (USA)
What 100 years of experiential entertainment can teach us about cross-media storytelling.
Calling all storytellers! Technical jargon, academic complexity, and marketing double-speak cloud the discussion around transmedia narratives, creating layers of complexity and confusion that frighten off even the bravest storytellers. Platforms and technology are constantly evolving but the principles that make transmedia stories so compelling to audiences and so rich with creative opportunities are quite simple, and they provide a framework for thinking about stories not bound to any single platform or media. Michael Monello, one of the producers of The Blair Witch Project and a Founder of Campfire, will explore these principles by looking back at some inspiring and funny examples from the last century of experiential entertainment.
10.45 – 11.00
BREAK
11.00 – 11.30
A PEEK INTO THE FUTURE: THE ADVERTISER'S PERSPECTIVE ON THE OPPORTUNITIES AND CHALLENGES CREATED BY DIGITAL CONVERGENCE
 
JEAN-PAUL EDWARDS Executive Director Futures, Manning Gottlieb OMD (UK)
The advertising industry has also been grappling with the implications of the convergence of media in a ubiquitous digital world. Advertisers have been looking at the shifts in technology and consumer behaviour over the past decade through consumer insight and modeling, to understand what people want to hear and where. Here we share our view of the drivers affecting change and where the opportunity for new revenue-generating models might exist over the next three to five years.
11.30 – 12.00
NEW BEDFELLOWS: TIPS FOR DIGITAL SUCCESS VIA ALTERNATIVE DISTRIBUTION MODELS & PARTNERS
WENDY BERNFELD MD Rights Stuff (NETH)
Wendy Bernfeld canvasses various different ways rights holders can monetise their programmes and/or finance new ones via new media.
She will present an overview of recent launches and trends in international online, mobile, handheld device and other new media video platforms, as well as recent cross-platform (transmedia) production and distribution trends. The discussion also distinguishes various emerging consumer and business models (including rental, subscription, ad-supported and sell-through/download-to-own).
12.00 – 12.30
DIGITAL SHIFT:  WRITING FOR TRANSMEDIA
 
MAUREEN McHUGH Co-Founder & Writer, No Mimes Media (USA)
For the last decade ARGs, transmedia, digital media have been seen as ways of promoting and extending films.  What if they're more?  Just as talkies changed the landscape of filmmaking, technology is changing audience expectations – they want immersion, they want interaction.  Does that mean audiences want to make the story?  Not exactly.  But they certainly expect to impact it.  How does one write a dynamic, immersive, interactive experience where the film is just one part (and a static one at that)?
12.30 – 13.30
LUNCH BREAK
13.30 – 14.00
BUILDING A STORYWORLD

LANCE WEILER MD Seize the Media (USA)
This is an amazing time to be a storyteller. The democratisation of the tools to create, combined with rapid changes in media consumption mean that there are more ways to tell stories than ever before.  The creative possibilities are endless but where do you start? How do you extend the stories you want to tell beyond a single screen?
Lance Weiler, one of the leading experts on transmedia, will share how he designs and builds storyworlds that engage audiences whilst at the same time tap new forms of funding and revenue streams.
14.00 – 14.30CASE STUDY: THE LEGION OF EXTRAORDINARY DANCERS 
KEITH QUINN
 SVP Creative Development & Production, Paramount Digital Entertainment (USA)
Jon M. Chu's The Legion of Extraordinary Dancers (The LXD) is the world's first online dance adventure, released on Hulu in the US in July 2010, and currently available worldwide across multiple distribution platforms. This stunning project breaks boundaries in genre, format and platform and is a game-changer in the way that web series and the arts are presented online. Keith Quinn will present a case study of this huge online phenomenon, produced by Jon M. Chu and Hieu Ho in partnership with Agility Studios and distributed by Paramount.
14.30-15.00
CASE STUDYCOLLAPSUS 
TOMMY PALLOTTA Director & Producer (USA/NETH)
Markets fail, buildings collapse, empires end, but what about media? Is it also crumbling? Will a new form of media emerge which will break all boundaries of storytelling before it? Tommy Pallotta will walk you through his latest project Collapsus, which combines interactivity, animation, fiction and documentary.
Collapsus looks into the near future and shows you how the imminent energy transition affects a group of ten young people who appear to be caught up in an energy conspiracy. What will their world look like after the turbulent transition from fossil fuels to alternative energy sources? Interact and make decisions to avoid further blackouts; get a broader perspective by listening to the experts; or observe the consequences for everyday people through the fictional story.
15.00 – 15.15
BREAK
15.15 – 15.30
ADVENTURES IN INTERACTIVE VIDEO

STEVE CALLANAN, CEO wireWax (UK)
DAN GARRAWAY, wireWax (UK)
Steve and Dan present the potential of interactive video to create new types of storytelling experiences and find new ways to monetise video. Through the hyper linking, or "hot-spotting" of objects in video, consumers can access information relative to the people, places and products shown in their favourite tv shows, music videos or feature films simply by clicking on objects within the video frame itself.  With the ability to provide media owners, distributors and advertisers an unprecedented level of video viewership and consumer behaviour data, does this lead to a way of creating value around free delivery models?
15.30 – 15.45
ADVENTURES IN P2P

JAMIE KING, Co-Founder VO.DO (UK)
Jamie King has become a spokesperson for a growing movement promoting the possibilities of 'free culture' as a viable alternative for filmmakers and other cultural producers. Jamie updates us on the VO.DO project, launched in 2009, which works with creators to distribute free-to-share media via notable P2P sites and services including The Pirate Bay, Mininova and Vuze. Its aim is to develop an innovative P2P distribution platform whose reach can rival that of mainstream media.
15.45 – 16.15
CASE STUDIES: PRISON VALLEY AND WATERLIFE – ADVENTURES IN INTERACTIVE DOCUMENTARY
ROB MCLAUGHLIN Head of Digital & Interactive Content Production/Strategy, National Film Board of Canada (CAN)
JOEL RONEZ Head of Internet, ARTE France (FR)
Documentaries interpret and synthesize many sources of information to explain a situation or express a POV. How do interactive platforms enhance and transform the possibilities for documentary storytelling? What are the new financing models? The pioneering producer/financiers of two award-winning multi-platform interactive documentaries, Prison Valley from France and Waterlife from Canada, will demonstrate how these new formats are transforming the genre.
16.15 – 16.45
CASE STUDY: 
FINAL PUNISHMENT – WHEN YOUR AUDIENCE BECOME PLAYERS!
NUNO BERNARDO Producer & CEO, beActive (PORT)
Final Punishment is an Emmy nominated, multi-platform thriller series about eight women trapped in a mysterious prison compound. Convicted for murder, these women will be faced with the ultimate punishment: being killed in the same way they committed their crimes. Eight women, eight stories, eight crimes and only one way to find redemption: face their fears and avoid certain dead. Through several clues on the official website, associated blogs, text messages and e-mails, the audience is invited to enter the "Final Punishment" experience and help the inmates to escape by cracking the secret code that will open the prison door.
16.45 – 17.15
THE AUDIENCE TAKES CONTROL

An opportunity for the audience to ask questions to NUNO BERNARDO WENDY BERNFELDROB MCLAUGHLIN,MIKE MONELLOMICHEL REILHAC
17.15 – 17.20
CLOSING REMARKS
LIZ ROSENTHAL
17.30 – 20.00
POWER TO THE PIXEL DRINKS PARTY

12 OCTOBER 2010 – CONFERENCE, NFT1 BFI SOUTHBANKFollowed by an evening networking drinks reception
Freelance/Micro Companies (5 employees or less): £95 (excludes VAT and service fee)
Large company rate
 (more than 5 employees): £140 (excludes VAT and service fee)
12 & 13 OCTOBER 2010 – COMBINED TICKET (CONFERENCE + THE PIXEL PITCH)
Freelance/Micro Companies (5 employees or less): £120 (excludes VAT and service fee)
Large company rate
 (more than 5 employees): £180 (excludes VAT and service fee)

Cool Sci/Tech News in my Local Paper! (Links, videos, and more)

Cool Sci/Tech News in my Local Paper! (Links, videos, and more)


Cool Sci/Tech News in my Local Paper! (Links, videos, and more)

Posted: 11 Oct 2010 05:52 PM PDT

My local paper, the Charlotte Observer, has a great Science & Technology section every Monday.  Each week, it includes a wealth of interesting news. Although some of the information is culled from other sources,  there usually is a local twist.  For example, on Sunday, our newspaper came with 3D glasses, just in time to view 3D pictures in print, and online.

Below is a sample of recent "Sci/Tech" related articles in the Observer, along with related links.  (At the end of the post, I've added a few more links to other interesting "scie/tech" items of interest that recently crossed my path.)

3D and the Charlotte Observer




Why 3-D? Just because it could be fun (Rick Thames, Executive Director, Charlotte Observer)
Charlotte Observer's 3-D Gallery  (Online and in the paper.)
Article: Toshiba unveils glasses-free 3-D TV  (Associated Press, 10/5/10)


Thin skin for sensitive robots
"Engineers have developed a pressure-sensitive electronic material that could one day serve as skin for general purpose human-like robots".  The skin is made from a mesh of pressure-sensitive electronic nanowires made out of germanium-silicon. The mess provides information about force to sensors under the "skin". 
Original press release: Engineers make artificial skin out of nanowires (Sara Yang, UC Berkely News, 9/12/10)
optical image of a fully fabricated e-skin device
(Images: Ali Javey and Kuniharu Takei, UC Berkeley)

NELL :  Never-Ending Language Learning System
Computer teaches itself on the Web (Steve Lohr, NY Times)

NELL is a collaboration between Carnegie Mellon University, the U.S. Defense Advanced Research Projects Agency, and Google.  The project uses Yahoo's research supercomputing cluster to do the heavy work. The research goal of this project is to "build a never-ending machine learning system that acquires the ability to extract structured information from unstructured web pages. If successful, this will result in a knowledge base (i.e. relational database) of structured information that mirrors the content of the web."


The project's progress and knowledge base is available on-line: http://rtw.ml.cmu.edu/rtw/resources Tom Mitchell, the Fredkin Professor of A.I. and Learning at Carnegie Mellon, is involved with this research.  


Below is a demonstration of Tom Mitchell's work in the area of "thought reading" with his colleague, Marcel Just: "We are specifically interested in algorithms that can learn to identify and track the cognitive processes that give rise to observed fMRI data."

"Professor of psychology Marcel Just and professor of artificial intelligence Tom Mitchell demonstrate how they are using brain imaging and machine learning to predict a subject's thoughts." -Carnegie Mellon University YouTube Channel





HTML 5
HTML 5 will make it easy for "them" to track your every Internet move, and raises concerns about online privacy and security.  



Charlotte Observer/Scitech    Highlighted Blogs:
He looks into the minds of animals, kids (T.DeLene Beeland, Charlotte Observer 10/10/10)
This article is about Jason Goldman and his research in the area of developmental psychology.  His research focuses on social cognition, which he writes about in his blogs:

OTHER INTERESTING LINKS
Navigating the Aural Web
"The PI's goal in this project is to establish advanced design strategies for the aural navigation of complex Web information architectures, where users exclusively or primarily listen to, rather than look at, content and navigational prompts. Conventional on-screen visual displays may not work well, if at all, in many situations. The most obvious instances occur when persons who are blind or visually impaired need to use technologies designed for sighted users. A much more common situation, however, occurs with users of mobile devices. These users are often engaged in another activity (e.g., walking around a city or driving a car) where it is inconvenient, distracting or even dangerous to continuously look at the screen...." -Award Abstract #1018054

New Grants Aim to Boost Computer Science (Education Week, 10/8/10)



"Two federal grants that were just announced will together provide nearly $27 million to advance computer science education. The announcements come the same week that a new report was issued raising concerns that the subject is getting short shrift in schools. The National Science Foundation is providing a $12.5 million grant to UCLA to promote new and innovative computer science instruction in high schools through the use of mobile phones and Web technology. (The effort will also use that technology for standards-based math and science classes.) The project, dubbed MOBILIZE: Mobilizing for Innovative Computer Science Teaching and Learning, is a partnership between two UCLA centers and the Los Angeles Unified School District."  MOBILIZE website

Designing for Multitouch Tables and Surfaces, by Erin Rose, Open Exhibits Blog

Posted: 11 Oct 2010 03:03 PM PDT

If you are interested in exploring collaborative tabletop applications, take a look at the Open Exhibits blog. Erin Rose's recent post, "Designing for Multi-touch Tables and Surfaces", is a good overview of lessons learned over the past couple of years in design, development, and implementation of multi-user interactive tabletop applications.

Although the focus of Open Exhibits is on applications and systems designed for museum exhibits, many of the design challenges hold true for similar applications in other settings, such as classrooms, libraries, and other public spaces.

Erin's post explores each of the following topics in more detail:

  • Don't forget that the table is omni-directional.
  • Individual control of objects encourages multi-user interaction.
  • Promote collaboration, founded in healthy competition.


(Erin Rose is a developer and community liaison for Open Exhibits.)

RELATED
Exhibit Files
Jim Spadaccini
Visitors Explore L.A. in Google Maps and Flickr Mashup.

Project: Interact "Invent, Design, Change" - A 10 week after-school program teaches high schoolers how to use design to change their communities

Posted: 11 Oct 2010 02:47 PM PDT

Our classroom

Below is a brief description of Project Interaction, a program developed by Katie Koch and Carmen Dukes to teach high school students to use design thinking to change their communities, and also to inspire students to think about interaction design as a possible future career.

Support Project: Interaction on Kickstarter! from Project: Interaction on Vimeo.

RESOURCES
Project: Interaction Vimeo Site, includes video interviews of people who work in the field of interaction design.
Gamestorming: A playbook for innovators, rule-breakers, and changemakers: How to apply game thinking to your business challenges (Dave Gray, Sunni Brown, James Macanufo)

How would this play out at a rural high school?

I'd like to try something like this at my high school. It is located in rural N.C., in between two small towns, not too far from a larger "small" town.  Charlotte, N.C. is the "Big City", but it is is about a 75-100 minute drive, depending on the traffic.  The challenges the students face in a rural/small town area might not be the same as those of teens living in the middle of densely populated NYC,  but that is OK.   It is important to remember that design thinking and interaction design can address a wide range of problems that beg for new solutions, even in the countryside.

It would be awesome if I had the time to implement this at the school. I wonder if any interaction designers in the Charlotte area would be interested in taking a trip out to the country to help get something like this off the ground!



































SORT OF RELATED RURAL EDUCATION AND TECHNOLOGY
It occurred to me that I hadn't read much about "rural" education lately, although I pass horses and cows and cornfields every day to and from work. With access to cell phones and the Internet, and cable/satellite TV, young people who live on the outskirts have more access to urban trends than in the past, yet it is difficult for school districts in rural and small-town communities to attract and retain highly qualified teachers, especially math, science, and special education teachers at the high school level.
"Boon, Not Boondock:  With enrollment in rural schools on the rise, will education in small-town America finally get the attention it deserves?" Elaine McArdle, Harvard Graduate School of Education Ed. Magazine, 2008
In my own state, North Carolina:
NC State Works to Turnaround Rural Schools Through Leadership
National Research Center on Rural Education Support (UNC-Chapel Hill)
Two of the four research programs of the NRCRES:
Distance Education Program, which examines the role that distance education can play in rural schools, especially for enrichment andadvanced level courses. Rural High School Aspirations Study, which examines rural high school students' aspirations and preparatory planning for postsecondary education, career training, and adult life."

Distance Education Publications, NRCRES
de la Varre, C., Keane, J., Irvin, M. J., & Hannum, W. (2009). Social support for online learning in rural high schools. In Whitworth, B. & de Moor, A.(Eds). Handbook of Research on Socio-Technical Design and Social Networking Systems (pp. 575-588).
Hannum, W., Irvin, M. J., & de la Varre, C. (in press). Extending educational opportunities in rural areas: Application of distance education in rural schools. In S. Mukerji & P. Tripathi (Eds.). Cases on technological adaptability and transnational learning: Issues and challenges.
Hannum, W. H., Irvin, M. J., Lei, P.-W., & Farmer, T. W. (2008). Effectiveness of using learner-centered principles on student retention in distance education courses in rural schools. Distance Education, 29, 211-229. 
Irvin, M. J., Hannum, W. H., de la Varre, C., & Farmer, T. W. (2009). Barriers to Distance Education in Rural Schools. Manuscript submitted for publication.
Irvin, M. J., Hannum, W. H., Farmer, T. W., de la Varre, C., & Keane, J. (2009). Supporting online learning for Advanced Placement students in small rural schools: Conceptual foundations and intervention components of the Facilitator Preparation Program. The Rural Educator, 31(1), 29-36
Keane, J., de la Varre, C., Irvin, M. J., & Hannum, W. (2008). Learner-centered social support: Enhancing online distance education for underserved rural high school students in the United States. In Whitton, N., & McPherson, M. (Eds). Rethinking the digital divide (pp. 39-48). Research Proceedings of the 15th Association for Learning Technology Conference (ALT-C 20


Rural Education SIG of the American Educational Research Association
REL-Midwest:  Online Learning Opportunities for Rural Schools: Framing the Conversation:  Enhancing the Educational Outcomes of Children Through Distance Learning and Technology
Clopton, K.L, & Knesting, K. Rural School Psychology:  Re-Opening the Discussion.  Journal of Research in Rural Education, 2006, 21(5) http://www.jrre.psu.edu/articles/21-5.pdf

UPDATE: Getting beyond "Ad-Hoc" Ubiquity: Content Centered Networking at PARC

Posted: 11 Oct 2010 01:10 PM PDT


I recently blogged about some interesting work going on at PARC, "Get what you want, faster, through content-centered networks: Video - Jim Thornton, PARCAfter I published the post, I received a comment from someone from PARC with links to additional technical presentations about innovations in networking.  


Van Jacobson Explains It All
If you are interested in ubiquitous & pervasive computing - and creating seamless user experiences across locations and devices,  it  is well worth the 90-minute watch.   


2006 PRESENTATION
In the video below,  Van Jacobson talks about ubiquitous computing, wireless, networking, research, and the challenges of making everything synced and seamlessly inter-operative in the future. In this video, Van Jacobson provides a good overview of the history of the communications/ networking industry, and much, much more.  Although the presentation was given in 2006, it is well worth the time to watch:

A NEW WAY TO LOOK AT NETWORKING

Here's info about Van Johnson and  abstract of the talk from the Google Tech Talks website:
"Google Tech Talks August 30, 2006 Van Jacobson is a Research Fellow at PARC. Prior to that he was Chief Scientist and co-founder of Packet Design. Prior to that he was Chief Scientist at Cisco. Prior to that he was head of the Network Research group at Lawrence Berkeley National Laboratory. He's been studying networking since 1969. He still hopes that someday something will start to make sense."

ABSTRACT 
"Today's research community congratulates itself for the success of the internet and passionately argues whether circuits or datagrams are the One True Way. Meanwhile the list of unsolved problems grows. Security, mobility, ubiquitous computing, wireless, autonomous sensors, content distribution, digital divide, third world infrastructure, etc., are all poorly served by what's available from either the research community or the marketplace. I'll use various strained analogies and contrived examples to argue that network research is moribund because the only thing it knows how to do is fill in the details of a conversation between two applications. Today as in the 60s problems go unsolved due to our tunnel vision and not because of their intrinsic difficulty. And now, like then, simply changing our point of view may make many hard things easy."


A similar post can be found on The World Is My Interactive Interface blog.

Raymond.CC Blog: “Cloud Antivirus Review – Possible Replacement for Traditional Signature Based Antivirus?” plus 1 more

Raymond.CC Blog: “Cloud Antivirus Review – Possible Replacement for Traditional Signature Based Antivirus?” plus 1 more


Cloud Antivirus Review – Possible Replacement for Traditional Signature Based Antivirus?

Posted: 12 Oct 2010 12:00 AM PDT


After spending a few weeks testing cloud antivirus, I now finally have my answer to my own question on whether can a cloud antivirus replace the traditional antivirus. I’ve said before that ALL antivirus slows down the computer and that is a fact. The amount of malware today grows very rapidly compared to many years [...]

Recommended Way to Apply Windows Security Settings on Your PC

Posted: 11 Oct 2010 12:00 PM PDT


Installing antivirus software is seem to be a best practice nowadays, after you install and configure a brand new machine, you will definitely think about what antivirus software to install, which one is better, which one give better performance… By the way, Raymond provided a lot of tips regarding this, and he really did a [...]

Michael Ogawa, Data Visualization Researcher, VIDI (UC Davis)

Michael Ogawa, Data Visualization Researcher, VIDI (UC Davis)


Michael Ogawa, Data Visualization Researcher, VIDI (UC Davis)

Posted: 10 Oct 2010 04:27 PM PDT

I followed a link today to Michael Ogawa's website and blog. He's a Ph.D. student in the Computer Science department at the University of California at Davis, where he participates in research with the VIDI (Visualization and Interface Design Innovation) group.

Here is a description of Michael's research, quoted from his site:

"My research focus is in software visualization. I am interested in bringing to light the efforts of software developers: How they work together on projects effectively to create some of the largest and most complex systems in the world. Complementary to that goal, I am also interested in designing visually appealing applications that capture an emotional aspect not seen in charts and graphs." -Michael Ogawa
I haven't fully explored Owaga's website, but it looks interesting.  Here is a video I found on his site of T.S. Elliot reading the "The Love Song of J. Alfred Prufrock".  The visualization of the poem is interpreted by Open Wordle, an open source library for Processing, available at  http://code.google.com/p/openwordle/



RELATED
Owaga is known for his work on the Code_Swarm project, "an experiment in organic software visualization". Below is a visualization of the commit history of the Eclipse IDE project:

code_swarm - Eclipse (short ver.) from Michael Ogawa on Vimeo.
(Music: "Orange" by Etherfysh)
Open source code for Codeswarm: http://code.google.com/p/codeswarm
Kwan-Lui Ma, iMichael Ogawa's advisor

News and Publication Links from the VIDI website:


Raymond.CC Blog: “Disable File Transfer Warning for Windows Live Messenger” plus 2 more

Raymond.CC Blog: “Disable File Transfer Warning for Windows Live Messenger” plus 2 more


Disable File Transfer Warning for Windows Live Messenger

Posted: 11 Oct 2010 12:00 AM PDT


Many of my close friends knows that I live without an antivirus. It’s not that they are not good but I just don’t like something hogging and slowing down my computer. The only security software that I use is Zemana AntiLogger to monitor keylogger, injection, startup and NetLimiter as a connection monitor or firewall. One [...]

AquaSnap – Getting Aero on Windows XP, Vista, and 7 under your command!

Posted: 10 Oct 2010 07:31 PM PDT


First off, let me start my post by welcoming Juan to the blog, a new addiction that will no doubt offer infinitely more posts then I can at this moment in time. For him, I say thank you, because I’ve been so swamped with work, it’s completely unbelievable. Onto current situations and why I haven’t [...]

Colasoft Capsa – Network Analyzer

Posted: 10 Oct 2010 12:42 AM PDT


Do you guys still remember? 2 years ago, there is one worm called 'Conficker' invaded the computers all around the world. 'Conficker' basically focusing on exploiting user account password, therefore, this will generate lots of authentication traffic to all Active Directory domain controllers, and also will causing user accounts lockout due to too many invalid [...]

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