Technology Information

Is Android to Phones as OSX is to PCs?

Is Android to Phones as OSX is to PCs?


Is Android to Phones as OSX is to PCs?

Posted: 20 Apr 2010 08:42 PM PDT

If you have ever dropped by my page here before odds are you know I am a Linux user and an N900 owner. The former of the two means I often get questions about my operating system from people when I am using my laptops out in public. Nine times out of ten that first question is "Is that OSX?" or "How are you running OSX on that non-Apple computer?" Depending on my mood I will either explain my operating system to them or simply comment with "No, it is not OSX." and go on with my day.

At any rate, in the last couple of months while I have been using my N900 I have been fielding similar questions. The only difference is that instead of hearing "is that OSX?" (the N900 can run OSX by the way...) I hear "Hey is that one of those new android phones?" As I am working towards becoming a teacher I figure educating the masses is one of my duties in life - as such typically I inform the person asking me that no, it is no Android but a different from of mobile Linux (which typically opens the "what is Linux?" can of worms).

All in all I really cannot fault people for being misinformed but I can do my best to remedy the issue when I come across it. Any other N900 owners out there that experience this or is it just myself?

~Jeff Hoogland

Installing nVidia Driver in Ubuntu 10.04

Posted: 20 Apr 2010 08:15 PM PDT

So I have been playing with 10.04 since it came into the beta one stage on my sager laptop and I must say I am enjoying it very much! One change I made however was changing over to the 32bit version of the Ubuntu and as such I installed the PAE kernel modules so I could use my four full gigs of RAM on the system still. I had everything configured and all was going well until the fateful kernel update...

Upon upgrading to 2.6.32-21 I rebooted to that wonderus "Ubuntu is running in low graphics mode" message I have seen oh so many times before. I load up the system in 800x600 resolution and and try to reinstall the nVidia drivers from the hardware drivers menu - only to see nothing was offered. Not a problem, I download the .run file from nVidia and attempt to install it. Installer fails with a kernel module error. After having a thread go nowhere on the Ubuntu boards for a couple of days I was able to work out the solution on my own. The issue seems to come from a combination of the new open source nVidia driver 10.04 is using by default and the kernel change I recently went through. The following is what worked for me:

First:
Go download the nVidia drivers for your system and install the packages build-essential and linux-headers-`uname -r`

Next:
Drop down to a terminal login and kill your X server

Then:
Install your nVidia driver, but when you run the install add the launch argument -k $(uname -r) Example: sudo sh NVIDIA*.run -k $(uname -r)

Now:
We need to blacklist the FOSS nouveau driver, run sudo nano /etc/modprobe.d/blacklist.conf and add blacklist nouveau to any point in the file.

Finally:
Reboot the system and you should be good to go! Enjoy.

~Jeff Hoogland

Raymond.CC Blog - How to make ‘Now Playing’ in Windows Live Messenger work with nearly any media player

Raymond.CC Blog - How to make ‘Now Playing’ in Windows Live Messenger work with nearly any media player


How to make ‘Now Playing’ in Windows Live Messenger work with nearly any media player

Posted: 20 Apr 2010 07:46 PM PDT


Not everyone in the world uses Windows Media Player, for reason of their own choosing. Some refuse to use it for it’s sound quality and lack of custom settings in controlling it, others find it’s lack of codecs a painful reminder of how bad a mass developed music player can be. Personally, my choice [...]

Protect your Flash (USB) drive using password in Windows 7

Protect your Flash (USB) drive using password in Windows 7


Protect your Flash (USB) drive using password in Windows 7

Posted: 19 Apr 2010 10:56 AM PDT

Are you looking for a way to encrypt your pen drive (USB drive) and enable password protection in it? The in Windows 7 you can enable password protection on your USB drive using Microsoft's BitLocker technology. Using this feature of Windows 7 you can encrypt the data in your flash memory and assign a password to access those data. If you don't want to set a password you can use your smart card to unlock the flash drive.
So to use Microsoft BitLock feature to encrypt your flash memory follow the steps below.

Use BitLock to Enable Password protection on your Flash drive



1. Right click on Flash drive

2. Click on Turn on BitLocker

password Protect USB drive using BitLocker in Windows 7

Now the BitLocker feature starts encrypt the flash drive and its content.

Initializing BitLocker to enable password and encryption for USB drive

Now we will be prompted to set a password or smart card protection for our flash memory drive.

Assign smart cart protection or password protection for flash memory in Windows 7

Here you need to enter your password which need to to unlock the flash drive to continue. After enabling BitLocker feature you need this password to access data stored in the flash drive.

Related Articles

1. Use USB memory as Virtual RAM in Windows 7

2. Prevent Copy files from USB memory

3. Hide empty drive in Windows 7


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Games for Health Conference, Games Accessibility Day, and Games Beyond Entertainment Week! (Via Ben Sawyer, Digital Mill, Serious Games Initiative)

Games for Health Conference, Games Accessibility Day, and Games Beyond Entertainment Week! (Via Ben Sawyer, Digital Mill, Serious Games Initiative)


Games for Health Conference, Games Accessibility Day, and Games Beyond Entertainment Week! (Via Ben Sawyer, Digital Mill, Serious Games Initiative)

Posted: 18 Apr 2010 08:21 AM PDT


The Games for Health Conference and Games Beyond Entertainment Week are coming soon.

We can now reveal our excellent keynotes for the 2010 Games for Health Conference:

Day 1: Wednesday May 26
THE MIND-BODY EXPERIENCE OF SONY MOVE: Relationships between Gaming, Play, Exercise, and More!
Dr. Richard Marks
Senior Researcher Sony US R&D group

Dr. Marks also known as the "father of the EyeToy" will discuss the relationship between gaming, play and exercise, referencing his work in the development of Sony's new motion controller system, PlayStation Move, as well as his previous work with Sony's EyeToy, PlayStation Eye and other interfaces.

Day 2: Thursday May 27
THE HUMAN PLAY MACHINE
Chaim Gingold
Chaim Gingold, a longtime independent game developer and original designer of Spore's creature creator will discuss how existing game genres map onto the human brain and body and how design decisions affect who will be attracted to the game and how they will play.

You can see the nearly full schedule at: http://www.gamesforhealth.org/schedule.htm

Two of our May 25: Pre-Conference Events also have schedules posted:

Out & About: The Mobile Serious Games schedule: http://bit.ly/9MbEEF

3rd Annual Games Accessibility Day: http://gamesaccessibilityday.org/schedule.html (See below)




Best,
Ben Sawyer
Digitalmill
Serious Games Initiative

Games for Health Project
@bensawyer on twitter


Here is the schedule of the Games Accessibility Day,  May 25, 2010:

Tuesday, May 25, 2010


8:30 am to 9:00 am

Coffee

9:00 am to 9:50 am

Opening Ceremonies
Introduction of the Day, Mark Barlet 
Keynote Address:
Chuck Bergen – Making a commercial game targeting at the disabled community, and how he sold the idea to the biggest game company on the planet.

9:50 am to 10:00 am

Break

10:00 am to 10:30 am

Presentation: Tobi Saulnier - Winter's Tale : A Case Study of Designing for Game Accessibility on the Nintendo DS

10:30 am to 10:45 am

Presentation: Katherine Mancuso - Best Practices for Accessible Communication Using a Virtual World

10:45 am to 11:00 am

Presentation: Tim Holt: Game Accessibility in Special Education.

11:00 am to 11:15 am

Break

11:15 am to 11:30 am

Introduction to the "Hacker Hardware Challenge"
  • Adam Coe
  • Ben Heckendorn
  • Suzanne Robitaille

11:30 am to 12:00 pm

Presentation: Halimat Alabi - Making the Fantasy Real: Giving Good User Interface

12:00 pm to 12:20 pm

Presentation: Mantha Sadural - SPREAD: Appreciating Speech through Gaming

12:20 pm to 1:30 pm

Lunch

1:30 pm to 1:50 pm

"Hacker Hardware Challenge" the reveal and Q&A

1:50 pm to 2:10 pm

Presentation: Johnny Richardson - The Social Construction Model of Interactive Gaming for Disabled Users: Benefits and Developmental Evaluation

2:10 pm to 2:30 pm

Presentation: Eleanor Robinson - Game Accessibility and the Aging Community

2:30 pm to 3:00 pm

Group Activity: Break out into groups and solve the world's problems
How could we pass up the opportunity to flex the massive amount of talent assembled in one room. Take on a challenge and help develop a solution.

3:00 pm to 3:10 pm

Break

3:10pm to 3:40 pm

Group Activity: Presentation of the breakouts

3:40 pm to 4:10 pm

Presentation: Rock Vibe - Rock Band for People with No or Limited Vision

4:10 pm to 4:30 pm

Break

4:30 pm to 5:00 pm

Presentation: Suzanne Robitaille and Mark Barlet - Reviews for All, A New way of looking at things for our community

5:00 pm to 5:20 pm

Presentation: Heidi Silver-Pacuilla - Unleashing the Power of Innovation for Assistive Technology

5:20 pm to 5:30 pm

Closing Ceremonies


WIRED's Gallery: Eight Tablets That Aren't Made by Apple; HP Slate video teaser)

Posted: 18 Apr 2010 08:03 AM PDT

The following thumbnails are from a recent article in WIRED:
Gallery: 8 Tablets That Aren't Made by Apple
Priya Ganapati, Wired, 4/16/2010



Web, Flash & Air on Slate Device from HP:



The HP Slate would be very useful in education, especially for students working in pairs or small groups during activities such as digital storytelling, "kid-reporting", and so forth!

TellTable: Collaborative Creative Storytelling on a Multi-touch Table, from Microsoft Research, UK.

TellTable: Collaborative Creative Storytelling on a Multi-touch Table, from Microsoft Research, UK.


TellTable: Collaborative Creative Storytelling on a Multi-touch Table, from Microsoft Research, UK.

Posted: 17 Apr 2010 10:27 AM PDT

The TellTable is a collaborative digital storytelling application designed for Microsoft's Surface interactive multi-user multi-touch table. It was used by children in a school library in the UK, and was quite successful. The video below provides an overview about the way the TellTable worked. I think every school library/media center should have something like this!





"TellTable, a system developed in the Soci-Digital Systems group, uses Microsoft Surface technology to provide an interactive storytelling experience, similar to how children would tell stories using physical toys. Children can create various digital characters and sceneries on Surface, made out of photos taken of real world objects and environments as well as finger paintings. By manipulating these characters using multi-touch gestures, children can narrate, act and record imaginative stories together, before sharing them with friends later on.
TellTable was deployed in a primary school, and received overwhelmingly positive feedback. It has seen crowds of kids create stories featuring characters as diverse as Ninja chickens and rampaging teddy bears. Teachers were also enthusiastic about the potential of TellTable as an education tool, to help children develop communication skills and to create interactive tutorials when teaching foreign languages." -- Microsoft Research UK


Publications

Xiang Cao, Siân E. Lindley, John Helmes, Abigail Sellen. (2010). Telling the whole story: Anticipation, inspiration and reputation in a field deployment of TellTable. Proceedings of CSCW 2010, ACM Conference on Computer Supported Cooperative Work. p. 251-260.

John Helmes, Xiang Cao, Siân E. Lindley, Abigail Sellen. (2009). Developing the story: Designing an interactive storytelling application. Proceedings of ITS 2009, ACM International Conference on Interactive Tabletops and Surfaces. p.49-52.

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